All grades
Project
2 weeks
1-pager
Research & Empathy
Research & Empathy
Students will gather firsthand evidence about how people experience success, failure, and recovery; organize those findings in a visual empathy artifact; and turn that evidence into a focused How Might We design brief that guides later board game prototyping.
Days 2 - 3
Prototype & Pitch
Prototype & Pitch
Students will turn empathy findings into rapid board game prototypes, test and revise rules through structured peer feedback, document a midpoint rule change, and prepare a concise stakeholder-facing pitch that explains how mechanics, scoring, and recovery systems communicate success, failure, and growth.
Days 4 - 5
Launch
Days 1–1
Day 1
🎲 Rule Remix Rally
Launch
60m
Research & Empathy
Days 2–3
Day 2
🗣️ Success and Failure Interviews
Research
60m
Day 3
🧩 Empathy Map and HMW Brief
Assessment
60m
Prototype & Pitch
Days 4–5
Day 4
🎲 Game Sketches to Paper Prototype
Knowledge/Skill Building
60m
Day 5
🗣️ Rule Remix Playtest Pitch
Assessment
60m
Showcase
Days 6–6
Day 6
🎲 Victory Lab Game Showcase
Assessment
60m
May 2026
Mon
Tue
Wed
Thu
Fri
18
Day 1
Launch
🎲 Rule Remix Rally
19
Day 2
Research & Empathy
🗣️ Success and Failure Interviews
20
Day 3
🧩 Empathy Map and HMW Brief
25
Day 4
Prototype & Pitch
🎲 Game Sketches to Paper Prototype
26
Day 5
🗣️ Rule Remix Playtest Pitch
27
Day 6
Showcase
🎲 Victory Lab Game Showcase