All grades
Project
2 weeks
1-pager
Research & Empathy
Research & Empathy
Students will gather firsthand evidence about how people experience success, failure, and recovery; organize those findings in a visual empathy artifact; and turn that evidence into a focused How Might We design brief that guides later board game prototyping.
Days 2 - 3
Prototype & Pitch
Prototype & Pitch
Students will turn empathy findings into rapid board game prototypes, test and revise rules through structured peer feedback, document a midpoint rule change, and prepare a concise stakeholder-facing pitch that explains how mechanics, scoring, and recovery systems communicate success, failure, and growth.
Days 4 - 5
Launch
Days 1–1
Research & Empathy
Days 2–3
Prototype & Pitch
Days 4–5
Showcase
Days 6–6
July 2026
Mon
Tue
Wed
Thu
Fri