Launch
Students will launch the STEAM film project by analyzing sample media, hearing from stakeholders, learning the core expectations for interview-driven storytelling, and producing an initial evidence-based concept direction with assumptions and next-step research priorities.
Days 1 - 2
🎬 Behind the Scenes Preview Jam
Launch 145m
🧩 STEAM Story Map Draft
Knowledge/Skill Building 145m

Edit Phase

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Research & Plan
Students will gather and analyze direct user evidence from STEAM teachers, grade 11-12 students, and community technology partners; translate that evidence into interview plans, observation tools, and empathy artifacts; and narrow a research-based story focus with documented assumptions to verify before filming.
Days 3 - 8
🎬 STEAM Story Research Sprint
Knowledge/Skill Building 120m
🎀 Interview Questions and Shot Maps
Knowledge/Skill Building 145m
🏫 Cluster Walkthrough Field Notes
Community Experience 145m
πŸ’» Tech Partner Feedback Round
Community Experience 110m
🧠 Empathy Map and Story Focus
Research 145m
πŸ“‹ Rough-Cut Planning Gate
Assessment 145m

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Ideate & Prototype
Students will turn interview and observation evidence into a focused design brief for the STEAM overview film, generate and test multiple concept directions, build low-fidelity prototypes, and complete two documented revision cycles based on feedback from peers, teachers, students, and community partners before selecting a direction for the next phase.
Days 9 - 13
🧭 STEAM Story Brief Sprint
Knowledge/Skill Building 145m
✏️ Three Video Concepts Lab
Project Work 145m
πŸŽ›οΈ Sample Intro Prototype Build
Knowledge/Skill Building 145m
πŸ—£οΈ User Feedback Tuning Round
Community Experience 145m
πŸ“‹ Rough-Cut Gate Review
Assessment 145m

Edit Phase

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Revise & Showcase
Students will refine their selected STEAM film concept into a polished prototype, improve pacing and audio using structured critique, validate clarity and accuracy with stakeholders, and prepare a concise presentation that traces how user evidence shaped final editing decisions and next-step recommendations.
Days 14 - 18
🎚️ Rough-Cut Pacing and Audio Clinic
Knowledge/Skill Building 95m
🧩 Polished Prototype Revision Sprint
Project Work 145m
πŸ‘₯ Stakeholder Feedback Protocol
Community Experience 145m
πŸ” Two-Peer Revision Round
Deliverable 145m
🎬 Design Journey Pitch
Assessment 145m

Edit Phase

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Showcase
Students will present their completed STEAM overview film and looping exhibition cut to authentic audiences, gather and respond to live feedback, and complete a final evidence-based reflection on how user research, critique, and revision shaped their production choices.
Days 19 - 20
🎬 Cluster Connection Film Fest
Community Experience 145m
πŸ—£οΈ Voices of STEAM Defense
Assessment 145m

Edit Phase

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