High School Grade  Project 4 weeks

STEAM Scene: Futures in Focus

Mick L
Updated
MA:Pr4.1.ii
MA:Pr4.1.iii
Effective Communication
Collaboration
Critical Thinking & Problem Solving
+ 2 more
1-pager

Purpose

Students create a polished 3-minute overview video that tells a clear, engaging story about how the school’s STEAM clusters connect through real classroom work, student voice, and teacher insight. The project asks them to answer how film can reveal the impact, purpose, and opportunities within agriculture, media arts, computer science, health science, and building trades using interviews, b-roll, and strong story structure. Through planning, filming, critique, revision, and public exhibition, students strengthen communication, collaboration, technical media arts skills, and responsible self-direction while meeting advanced production standards. The final work serves a real audience at a campus screening and community showcase, with looping station-based playback that highlights each cluster and invites feedback from teachers, peers, district staff, and community partners.

Learning goals

Students will plan, film, and edit a cohesive 3-minute overview video and looping exhibition cut that synthesizes interviews, b-roll, title cards, and academic content from all five STEAM clusters while maintaining clear theme, style, and story structure. They will strengthen speaking, listening, and media literacy skills by writing interview questions, capturing usable sound and footage, and making editing choices that improve pacing, audio clarity, accuracy, and audience impact through weekly rough-cut critique and revision. Students will collaborate with STEAM teachers, peers, district IT staff, and computer science partners to represent each cluster accurately, explain real-world problem solving clearly on screen, and respond to feedback from mid-project critiques and a public screening. They will build self-direction and reflection habits by reviewing weekly edits and completing short post-shoot reflections that identify a technical success, a communication challenge, and a next step for both the video and their group process.

Standards
  • [National Core Arts Standards] MA:Pr4.1.ii - HS Accomplished: Integrate various arts, media arts forms, and academic content into unified media arts productions that retain thematic integrity and stylistic continuity, such as transmedia productions.
  • [National Core Arts Standards] MA:Pr4.1.iii - HS Advanced: Synthesize various arts, media arts forms and academic content into unified media arts productions that retain artistic fidelity across platforms, such as transdisciplinary productions.
Competencies
  • Effective Communication - Students practice listening to understand, communicating with empathy, and share their learning through exhibiting, presenting and reflecting on their work.
  • Collaboration - Students co-design projects with peers, exercise shared-decision making, strengthen relational agency, resolve conflict, and assume leadership roles.
  • Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.
  • Content Expertise - Students develop key competencies, skills, and dispositions with ample opportunities to apply knowledge and engage in work that matters to them.
  • Self Directed Learning - Students use teacher and peer feedback and self-reflection to monitor and direct their own learning while building self knowledge both in and out of the classroom.

Products

Students will create planning products throughout the project, including interview question sets, shot lists, production schedules, cluster research notes, and annotated storyboards for each STEAM pathway. As they film, teams will produce interview footage, b-roll libraries, class observation clips, and brief field reflections after each shoot that capture technical success, communication challenges, and team support. During editing, they will build weekly rough cuts, feedback notes from peers, teachers, STEAM students, and community partners, and revised cuts that improve pacing, audio quality, accuracy, and story focus. By the end, they will deliver a polished 3-minute overview video plus a looping exhibition version with title cards, quotes, and cluster-specific b-roll for the campus screening and community showcase.

Launch

Open with a Behind the Scenes Preview Jam where teams rotate through short sample clips, camera setups, audio gear, and quick edit stations representing agriculture, media arts, computer science, health science, and building trades. Have students analyze each station by naming one strong moment, one confusing moment, and one next step, then use those notes to discuss the essential question of how to show the impact and connections of the STEAM program through a 3-minute film. Invite a few STEAM teachers, grade 11–12 students, and a local tech or district IT partner to share brief on-camera-style pitches about what viewers should understand about their cluster. End with teams drafting initial interview ideas, footage priorities, and story possibilities for the looping exhibition video they will revise through weekly rough-cut checks and reflection routines.

Exhibition

Host a Cluster Connection Film Fest on campus where the 3-minute overview video loops at themed stations for agriculture, media arts, computer science, health science, and building trades, with title cards, quotes, and b-roll matched to each cluster. Invite STEAM teachers, grades 11–12 students featured in the film, families, district leaders, school district IT staff, local technology firms, and university computer science partners to watch, respond, and discuss how clearly the film shows real-world learning and career pathways. Add a short student-led Q&A or presentation during a Voices of STEAM Showcase so teams can explain editing choices, share evidence from interviews and footage, and reflect on how feedback shaped the final cut. End with live audience feedback and a brief self-assessment conference where students name one strong moment, one confusing moment they resolved, and one next goal for future film work.