Launch
Launch
Students will launch the STEAM film project by analyzing sample media, hearing from stakeholders, learning the core expectations for interview-driven storytelling, and producing an initial evidence-based concept direction with assumptions and next-step research priorities.
Days 1 - 2
Research & Plan
Research & Plan
Students will gather and analyze direct user evidence from STEAM teachers, grade 11-12 students, and community technology partners; translate that evidence into interview plans, observation tools, and empathy artifacts; and narrow a research-based story focus with documented assumptions to verify before filming.
Days 3 - 8
Ideate & Prototype
Ideate & Prototype
Students will turn interview and observation evidence into a focused design brief for the STEAM overview film, generate and test multiple concept directions, build low-fidelity prototypes, and complete two documented revision cycles based on feedback from peers, teachers, students, and community partners before selecting a direction for the next phase.
Days 9 - 13
Revise & Showcase
Revise & Showcase
Students will refine their selected STEAM film concept into a polished prototype, improve pacing and audio using structured critique, validate clarity and accuracy with stakeholders, and prepare a concise presentation that traces how user evidence shaped final editing decisions and next-step recommendations.
Days 14 - 18
Showcase
Showcase
Students will present their completed STEAM overview film and looping exhibition cut to authentic audiences, gather and respond to live feedback, and complete a final evidence-based reflection on how user research, critique, and revision shaped their production choices.
Days 19 - 20
Launch
Days 1–2
Day 1
π¬ Behind the Scenes Preview Jam
Launch
145m
Day 2
π§© STEAM Story Map Draft
Knowledge/Skill Building
145m
Research & Plan
Days 3–8
Day 3
π¬ STEAM Story Research Sprint
Knowledge/Skill Building
120m
Day 4
π€ Interview Questions and Shot Maps
Knowledge/Skill Building
145m
Day 5
π« Cluster Walkthrough Field Notes
Community Experience
145m
Day 6
π» Tech Partner Feedback Round
Community Experience
110m
Day 7
π§ Empathy Map and Story Focus
Research
145m
Day 8
π Rough-Cut Planning Gate
Assessment
145m
Ideate & Prototype
Days 9–13
Day 9
π§ STEAM Story Brief Sprint
Knowledge/Skill Building
145m
Day 10
βοΈ Three Video Concepts Lab
Project Work
145m
Day 11
ποΈ Sample Intro Prototype Build
Knowledge/Skill Building
145m
Day 12
π£οΈ User Feedback Tuning Round
Community Experience
145m
Day 13
π Rough-Cut Gate Review
Assessment
145m
Revise & Showcase
Days 14–18
Day 14
ποΈ Rough-Cut Pacing and Audio Clinic
Knowledge/Skill Building
95m
Day 15
π§© Polished Prototype Revision Sprint
Project Work
145m
Day 16
π₯ Stakeholder Feedback Protocol
Community Experience
145m
Day 17
π Two-Peer Revision Round
Deliverable
145m
Day 18
π¬ Design Journey Pitch
Assessment
145m
Showcase
Days 19–20
Day 19
π¬ Cluster Connection Film Fest
Community Experience
145m
Day 20
π£οΈ Voices of STEAM Defense
Assessment
145m
September 2026
Mon
Tue
Wed
Thu
Fri
28
Day 1
Launch
π¬ Behind the Scenes Preview Jam
29
Day 2
π§© STEAM Story Map Draft
30
Day 3
Research & Plan
π¬ STEAM Story Research Sprint
1
Day 4
π€ Interview Questions and Shot Maps
2
Day 5
π« Cluster Walkthrough Field Notes
October 2026
Mon
Tue
Wed
Thu
Fri
5
Day 6
π» Tech Partner Feedback Round
6
Day 7
π§ Empathy Map and Story Focus
7
Day 8
π Rough-Cut Planning Gate
8
Day 9
Ideate & Prototype
π§ STEAM Story Brief Sprint
9
Day 10
βοΈ Three Video Concepts Lab
12
Day 11
ποΈ Sample Intro Prototype Build
13
Day 12
π£οΈ User Feedback Tuning Round
14
Day 13
π Rough-Cut Gate Review
15
Day 14
Revise & Showcase
ποΈ Rough-Cut Pacing and Audio Clinic
16
Day 15
π§© Polished Prototype Revision Sprint
19
Day 16
π₯ Stakeholder Feedback Protocol
20
Day 17
π Two-Peer Revision Round
21
Day 18
π¬ Design Journey Pitch
22
Day 19
Showcase
π¬ Cluster Connection Film Fest
23
Day 20
π£οΈ Voices of STEAM Defense