Empathize
Students will launch the project by experiencing how digital actions create a footprint, then conduct real user interviews about online safety and cyberbullying. They will document quotes and observations in a structured empathy map that becomes the evidence base for defining a meaningful problem in the next phase.
Day 1
🕵️ Digital Footprint Detective
Launch 10m
👥 Real User Interviews
Community Experience 10m
Define
Students will synthesize their interview findings and empathy artifacts into a clear, user-centered problem definition focused on online safety and cyberbullying. They will identify patterns across multiple users, draft and critique "How Might We" statements grounded in evidence, and produce a design brief that will guide solution ideation in the next phase.
Day 2
🧠 From Quotes to Insights
Knowledge/Skill Building 10m
Ideate
Students will generate a wide range of solution ideas for their defined cyber safety problem, explore multiple creative directions, and select top concepts grounded in real user needs before moving into prototyping.
Day 3
💡 20 Cyber Safety Ideas Sprint
Deliverable 12m
🎯 User-Needs Decision Matrix
Deliverable 8m
Prototype
Students will build and refine low- and medium-fidelity prototypes of their cybersecurity quiz or virtual escape room, test them with real users, document feedback, and iterate based on evidence before developing a higher-fidelity version for the upcoming exhibition.
Days 4 - 5
🛠️ Rapid Paper Prototype Build
Deliverable 35m
Test/Present
Students will conduct a final validation test with a new user, refine their interactive quiz or virtual escape room based on authentic feedback, and present their full design journey at the Internet Safety Carnival and Digital Poster Fair, clearly tracing how user evidence shaped their cybersecurity solutions.
Days 6 - 7
🎤 Design Story Rehearsal
Deliverable 35m
🎪 Internet Safety Carnival Presentation
Assessment 35m