About Us Impact News Pricing Contact Us Explore
Make a copy
About Us Impact News Pricing Contact Us Explore
Tools
Project-Based Learning Performance Assessment Student-Led Conferences Digital Portfolios
Framework
Loading
Loading
    Design for Mastery Kit
    NEW
All grades  Project 4 weeks

Student Start-Up: Create, Make, Sell!

Eduardo S
Critical Thinking & Problem Solving
Content Expertise
Effective Communication
Collaboration
Academic Mindset
1-pager

Purpose

In this project, students harness their creativity and collaborative skills to identify and address the needs of their classroom community through sustainable product design. By engaging in hands-on activities, such as crafting handmade journals, students apply critical thinking to real-world problems, refining their products throughout the process. This experience encourages them to communicate effectively, both with peers during the co-design stage and with the broader community during the Marketplace Expo, fostering a sense of belonging and self-efficacy as they develop an understanding of practical applications of their academic skills.

Learning goals

Through this project-based experience, students will engage in critical thinking by identifying and understanding authentic needs within their community and designing tailored products to meet those needs. They will refine their communication skills by actively listening, sharing feedback, and articulating their design and sales processes during collaborative and reflective sessions. By co-designing projects, students will exercise effective collaboration, developing the ability to make shared decisions and assume leadership roles. Additionally, students will cultivate an academic mindset by exploring personal themes in product creation, fostering a sense of identity and belonging.
Competencies
  • Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.
  • Content Expertise - Students develop key competencies, skills, and dispositions with ample opportunities to apply knowledge and engage in work that matters to them.
  • Effective Communication - Students practice listening to understand, communicating with empathy, and share their learning through exhibiting, presenting and reflecting on their work.
  • Collaboration - Students co-design projects with peers, exercise shared-decision making, strengthen relational agency, resolve conflict, and assume leadership roles.
  • Academic Mindset - Students establish a sense of place, identity, and belonging to increase self-efficacy while engaging in critical reflection and action.

Products

Students will create handmade journals using recycled paper, embellished with unique artistic covers that reflect their personal themes or passions. As part of the 'Marketplace Expo,' they will also design booths to showcase their journals, engaging in interactive presentations with visitors. These creations serve to both demonstrate learned skills in sustainability and functionality and address identified classroom needs, thereby fostering a symbiotic product development and selling experience.

Launch

Begin with an interactive ‘Classroom Needs Assessment’ scavenger hunt where students engage in conversations with peers and teachers to identify potential product needs. Each student will journal their findings and sketch initial product ideas. This activity will kickstart their creative thinking and lay a strong foundation for the project, encouraging them to consider how to address real needs within their classroom community.

Exhibition

Students will host a vibrant 'Marketplace Expo' where they set up booths to showcase and sell their handmade journals. Each display will feature the unique themes and passions reflected in their products, inviting classmates, teachers, and family members to engage with the creators. This event provides an interactive platform for students to present their marketing strategies, demonstrate learned skills, and discuss the sustainable crafting processes behind their work.
Learning Journey
Empathize Define Ideate Prototype Test/Present
Empathize
Students will investigate real classmates’ journaling and organization needs through direct interviews and observations, document evidence in structured empathy maps, and surface assumptions to prepare for defining a focused, user-centered problem.
Days 1 - 3
No activities have been added to this phase yet.

Edit Phase

Loading...
Define
Students will synthesize their classroom interview data into clear, user-centered problem statements that guide the design of their handmade recycled journals, grounding every decision in real evidence from classmates and teachers.
Days 4 - 6
No activities have been added to this phase yet.

Edit Phase

Loading...
Ideate
Students will generate a wide range of user-centered journal ideas, use structured creativity strategies to push beyond obvious solutions, evaluate concepts against real classmate needs, and produce annotated concept sketches that directly connect features to user evidence. Daily reflection circles will support critique, revision, and planning.
Days 7 - 10
No activities have been added to this phase yet.

Edit Phase

Loading...
Prototype
Students will build, test, and refine handmade journal prototypes using recycled materials and real user feedback. They will move from rapid low-fidelity mockups to more functional versions, document user testing evidence, participate in daily reflection circles, and prepare a revised prototype with a clear iteration log showing feedback-driven improvements.
Days 11 - 15
No activities have been added to this phase yet.

Edit Phase

Loading...
Test/Present
Students will validate their refined handmade journal prototypes with new users, finalize math-based pricing decisions, and prepare and deliver a stakeholder presentation at the Marketplace Expo that clearly traces their design journey from user research to final product.
Days 16 - 20
No activities have been added to this phase yet.

Edit Phase

Loading...
Plan

No activities yet

Your Learning Journey has phases but no activities. Go to the Learning Journey tab to add activities to your phases.

Share
Loading
Loading
Get it on Google Play
© 2026 Inkwire Inc
Contact Us Privacy Policy Terms of Service