Empathize
Empathize
Students will investigate how real viewers interpret color, texture, and anthropomorphic traits in animal art by conducting interviews and creating empathy maps grounded in direct quotes. They will surface assumptions, practice active listening, and document user insights that will guide their problem definition in the next phase.
Day 1
Define
Define
Students will synthesize interview data about how viewers interpret color, texture, and anthropomorphic traits in animal portraits. They will identify patterns across multiple users, develop evidence-based empathy artifacts, and craft a focused How Might We statement that guides ideation in the next phase.
Day 2
Ideate
Ideate
Students will generate a wide range of user-centered concepts for communicating animal personality through color, texture, and interaction, then converge on the strongest ideas using evidence from real user research. By the end of the phase, each team will have 2β3 annotated concept sketches or storyboards that directly address documented user needs and are ready for prototyping.
Day 3
Prototype
Prototype
Students will build and refine low- to medium-fidelity prototypes of their anthropomorphic animal portrait scrolls, stop-motion animations, and collaborative mural/kiosk concepts. They will test prototypes with real users, document feedback, and revise based on evidence, preparing strong iteration logs for final presentation.
Day 4
90 min over capacity (45 min available across 1 day)
Test/Present
Test/Present
Students will conduct a final validation test of their anthropomorphic animal portrait animations and exhibition pieces with new users, refine their interactive mural and kiosk based on feedback, and present their full design journeyβfrom empathy research to final iterationβduring the Storytellerβs Studio and Animal Collective Mural Unveil.
Day 5
Empathize
Days 1–1
Day 1
π§ Empathy Map: Color & Texture Insights
Deliverable
10m
πΌοΈ Inspirational Gallery Tour & Scavenger Hunt
Launch
15m
π€ Interview Protocols for Art Viewers
Knowledge/Skill Building
10m
π₯ Peer Interviews on Color & Personality
Community Experience
10m
Define
Days 2–2
Day 2
π§ Affinity Mapping Viewer Quotes
Knowledge/Skill Building
15m
π¨ Empathy Map for Art Viewers
Deliverable
15m
β Crafting Color & Texture HMW
Knowledge/Skill Building
10m
π HMW Peer Evidence Check
Deliverable
5m
Ideate
Days 3–3
Day 3
π¨ Divergent Brainstorm: 20 Ways to Show Personality
Project Work
15m
βοΈ Crazy-8s Character Sketch Sprint
Project Work
10m
π£οΈ Peer Feedback: 2 Stars & 1 Question
Deliverable
10m
π User-Needs Decision Matrix
Knowledge/Skill Building
5m
πΌοΈ Annotated Concept Storyboards
Deliverable
5m
Prototype
Days 4–4
Day 4
βοΈ Rapid Portrait Prototype Sketch
Project Work
20m
π¬ Stop-Motion Storyboard Draft
Project Work
10m
π£οΈ User Test & Feedback Notes
Deliverable
15m
π Prototype Iteration Log
Deliverable
45m
π¨ Team Mural & Kiosk Mockup
Project Work
45m
Test/Present
Days 5–5
Day 5
π§ͺ Final User Test: Fresh Eyes Feedback
Community Experience
20m
π§ Rapid Revision Sprint
Project Work
15m
π€ Storytellerβs Studio & Mural Unveil
Assessment
10m
May 2026
Mon
Tue
Wed
Thu
Fri
25
Day 1
Empathize
π§ Empathy Map: Color & Texture Insights
πΌοΈ Inspirational Gallery Tour & Scavenger Hunt
π€ Interview Protocols for Art Viewers
π₯ Peer Interviews on Color & Personality
26
Day 2
Define
π§ Affinity Mapping Viewer Quotes
π¨ Empathy Map for Art Viewers
β Crafting Color & Texture HMW
π HMW Peer Evidence Check
27
Day 3
Ideate
π¨ Divergent Brainstorm: 20 Ways to Show Personality
βοΈ Crazy-8s Character Sketch Sprint
π£οΈ Peer Feedback: 2 Stars & 1 Question
π User-Needs Decision Matrix
πΌοΈ Annotated Concept Storyboards
28
Day 4
Prototype
βοΈ Rapid Portrait Prototype Sketch
π¬ Stop-Motion Storyboard Draft
π£οΈ User Test & Feedback Notes
π Prototype Iteration Log
π¨ Team Mural & Kiosk Mockup
29
Day 5
Test/Present
π§ͺ Final User Test: Fresh Eyes Feedback
π§ Rapid Revision Sprint
π€ Storytellerβs Studio & Mural Unveil