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Empathize
Students will investigate how biases and misinformation shape perceptions of truth by engaging directly with legal professionals and peers, documenting real user perspectives, and producing structured empathy artifacts that ground future problem definition in evidence rather than assumptions.
Day 1
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Define
Students will synthesize their interview research into a focused, evidence-based problem definition that names a specific user affected by digital misinformation, identifies a core need grounded in quotes and patterns, and frames a clear "How Might We" question to guide their public service campaign and podcast design.
Day 2
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Ideate
Students will generate a wide range of user-centered solutions for their misinformation public service campaigns and podcast episodes, using structured ideation strategies to move from divergent thinking to a clearly justified top concept grounded in real user evidence and themes from 'The Crucible.'
Day 3
No activities have been added to this phase yet.
Prototype
Students will build and refine low- to medium-fidelity prototypes of their public service campaigns and podcast concepts, test them with authentic users (including legal professionals when possible), and document feedback-driven revisions that strengthen how their solutions counter misinformation and connect to themes from 'The Crucible.'
Day 3
No activities have been added to this phase yet.
Test/Present
Students will validate their refined public service campaigns and podcast episodes with new users, make final evidence-based revisions, and present their design journey and final products to local legal professionals, explicitly tracing decisions back to user research and themes from 'The Crucible.'
Day 3
No activities have been added to this phase yet.