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11th Grade  Project 1 week

Spellbound Justice: A Crucible Odyssey

Emily S
Mar 16, 2026
Updated Mar 16, 2026
Critical Thinking & Problem Solving
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Purpose

This learning experience encourages students to critically examine the impact of biases and misinformation in society by connecting themes from 'The Crucible' to contemporary digital interactions. Through community collaboration, students will investigate power dynamics and societal fears, and their role in the spread of misinformation. The project culminates in the creation of a public service campaign and podcast series, aimed at fostering informed discourse and understanding in their community.

Learning goals

Students will develop critical thinking skills by evaluating the intersection of societal fears, power dynamics, and the spread of misinformation, both historically and in contemporary contexts. They will explore methods of counteracting biases in digital spaces through a hands-on public service campaign, reinforcing their understanding with insights from community legal professionals. By creating a podcast series, students will practice effective communication and evidence-based reasoning, laying a foundation for addressing complex problems within their community.

Competencies
  • Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.

Products

Students will develop a public service campaign to combat digital misinformation, applying lessons from 'The Crucible.' This will culminate in a presentation to community legal experts for critical feedback and real-world application. Simultaneously, students will produce a podcast series featuring interviews with local legal professionals, fostering connections between historical events in 'The Crucible' and current societal challenges. These projects will be shared with a broader audience, offering students a platform to influence public understanding actively.

Launch

To kick off the project, host "Fact or Fiction?", an interactive session where students collaboratively analyze social media posts and news articles for bias and misinformation. Guided by insights from a local attorney, encourage students to identify common pitfalls and strategies for recognizing and countering misinformation. This hands-on activity will set the foundation for understanding societal fears and power dynamics, preparing students for the creation of their public service campaigns.

Exhibition

Students will present their podcast series and public service campaign at a community showcase event hosted at the local courthouse or community center. Incorporating a live Q&A session, students will engage with judges, attorneys, and community members to discuss the pertinence of their projects in tackling misinformation and biases. This exhibition allows students to demonstrate their research and insights from expert discussions, fostering a dialogue on solutions to contemporary challenges rooted in lessons from 'The Crucible'. The event will also include interactive displays that highlight students' analyses of social media biases and misinformation, encouraging attendees to reflect on modern witch hunts.

Plan
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Empathize Define Ideate Prototype Test/Present
Empathize
Students will investigate how biases and misinformation shape perceptions of truth by engaging directly with legal professionals and peers, documenting real user perspectives, and producing structured empathy artifacts that ground future problem definition in evidence rather than assumptions.
Day 1
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Define
Students will synthesize their interview research into a focused, evidence-based problem definition that names a specific user affected by digital misinformation, identifies a core need grounded in quotes and patterns, and frames a clear "How Might We" question to guide their public service campaign and podcast design.
Day 2
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Edit Phase

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Ideate
Students will generate a wide range of user-centered solutions for their misinformation public service campaigns and podcast episodes, using structured ideation strategies to move from divergent thinking to a clearly justified top concept grounded in real user evidence and themes from 'The Crucible.'
Day 3
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Edit Phase

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Prototype
Students will build and refine low- to medium-fidelity prototypes of their public service campaigns and podcast concepts, test them with authentic users (including legal professionals when possible), and document feedback-driven revisions that strengthen how their solutions counter misinformation and connect to themes from 'The Crucible.'
Day 3
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Edit Phase

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Test/Present
Students will validate their refined public service campaigns and podcast episodes with new users, make final evidence-based revisions, and present their design journey and final products to local legal professionals, explicitly tracing decisions back to user research and themes from 'The Crucible.'
Day 3
No activities have been added to this phase yet.

Edit Phase

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Empathize
Define
Ideate
Prototype
Test/Present

April 2026

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20 Day 1
Empathize
21 Day 2
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22 Day 3
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