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2nd Grade  Project 2 weeks

IDEA-zilla: Crush Your Creative Block!

Krystal H
Mar 16, 2026
Updated Mar 16, 2026
Content Expertise
Collaboration
Effective Communication
Critical Thinking & Problem Solving
Self Directed Learning
1-pager

Purpose

Students will embark on a two-week immersive project that connects them with the daily operations and teamwork dynamics involved in zoo management. Through hands-on activities, role-play stations, and research presentations, they will explore the variety of roles within a zoo and understand how collaboration ensures optimal care for animals and visitors alike. This experience aims to foster key competencies such as effective communication, critical thinking, and self-directed learning while allowing students to actively co-design and engage in meaningful work, preparing them to navigate real-world challenges.

Learning goals

The learning goals for this project focus on developing competencies in effective communication, collaboration, critical thinking, and self-directed learning as students engage in hands-on, role-play activities and real-world simulations related to zoo staff and animal care. They will practice teamwork, problem-solving, and presenting researched information on zoo jobs, culminating in an exhibition where students showcase their understanding of zoo operations and responsibilities required for animal and visitor welfare. Students will also refine their ability to incorporate peer feedback, self-assess their learning progress, and collaboratively improve their projects throughout the two-week learning experience.

Competencies
  • Content Expertise - Students develop key competencies, skills, and dispositions with ample opportunities to apply knowledge and engage in work that matters to them.
  • Collaboration - Students co-design projects with peers, exercise shared-decision making, strengthen relational agency, resolve conflict, and assume leadership roles.
  • Effective Communication - Students practice listening to understand, communicating with empathy, and share their learning through exhibiting, presenting and reflecting on their work.
  • Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.
  • Self Directed Learning - Students use teacher and peer feedback and self-reflection to monitor and direct their own learning while building self knowledge both in and out of the classroom.

Products

Students will co-create a series of informative presentation boards for a mock 'Animal Knowledge Zone' highlighting various zoo animals and their environment, emphasizing the critical teamwork required for animal care. They'll also produce role-play skits demonstrating effective communication among zoo staff, which can be showcased during the Zoo Career Fair. As a final product, each student will develop a model, poster, or digital presentation illustrating the interconnected roles of zoo staff in ensuring care for both animals and visitors, which will be presented during the culminating exhibition.

Launch

Begin the project with a 'Zoo Career Fair,' where students rotate through role-play stations designed to mimic various zoo jobs such as zookeepers, veterinarians, and tour guides. Parent volunteers or student peers will portray zoo experts, allowing second graders to dress up and discover the responsibilities involved in each role. Incorporating interactive activities like costume play and guided tours will captivate students’ imaginations, while setting a playful yet insightful context for exploring the essential question of teamwork within zoo operations.

Exhibition

Students will participate in a 'Zoo Team Showcase,' where they display models, posters, or digital presentations that illustrate the roles and teamwork involved in zoo operations. Parents and community partners are invited to attend and interact with students at various stations, where students assume zoo staff roles and explain their contributions. During the exhibition, students will present their research on animal care and zoo staff interactions, demonstrating their understanding of the zoo's ecosystem and collaborative efforts.

Plan
By Phase By Day Calendar

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Empathize Define Ideate Prototype Test/Present
Empathize
Students will launch their Zoo Team Designer journey by meeting real users, learning how to conduct kid-friendly interviews and observations, and creating empathy maps grounded in direct evidence from at least two real people connected to zoo experiences.
Days 1 - 2
No activities have been added to this phase yet.

Edit Phase

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Define
Students will synthesize their zoo user research into clear, evidence-based problem statements by identifying patterns across interviews and observations, defining specific user needs, and crafting a focused "How Might We" question that will guide solution ideation.
Days 3 - 4
No activities have been added to this phase yet.

Edit Phase

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Ideate
Students will generate many possible solutions to their team’s zoo teamwork problem, use structured strategies to stretch their thinking beyond first ideas, and select top concepts grounded in real user evidence before moving into prototyping.
Days 5 - 6
No activities have been added to this phase yet.

Edit Phase

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Prototype
Students will build low- and medium-fidelity prototypes of their zoo teamwork solutions, test them with real users, and revise based on documented feedback to prepare for final presentation.
Days 7 - 8
No activities have been added to this phase yet.

Edit Phase

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Test/Present
Students will validate their refined Zoo Teamwork Solution prototypes with new users, make final evidence-based revisions, and present their full design journey—from user research to iteration—to families and community guests during the Zoo Team Showcase exhibition.
Days 9 - 10
No activities have been added to this phase yet.

Edit Phase

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Empathize Days 1–2
Day 1
Day 2
Define Days 3–4
Day 3
Day 4
Ideate Days 5–6
Day 5
Day 6
Prototype Days 7–8
Day 7
Day 8
Test/Present Days 9–10
Day 9
Day 10

April 2026

Mon
Tue
Wed
Thu
Fri
27 Day 1
Empathize
28 Day 2
29 Day 3
Define
30 Day 4
1 Day 5
Ideate

May 2026

Mon
Tue
Wed
Thu
Fri
4 Day 6
5 Day 7
Prototype
6 Day 8
7 Day 9
Test/Present
8 Day 10
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