2nd Grade
Project
2 weeks
Content Expertise
Collaboration
Effective Communication
Critical Thinking & Problem Solving
Self Directed Learning
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Empathize
Empathize
Students will launch their Zoo Team Designer journey by meeting real users, learning how to conduct kid-friendly interviews and observations, and creating empathy maps grounded in direct evidence from at least two real people connected to zoo experiences.
Days 1 - 2
No activities have been added to this phase yet.
Define
Define
Students will synthesize their zoo user research into clear, evidence-based problem statements by identifying patterns across interviews and observations, defining specific user needs, and crafting a focused "How Might We" question that will guide solution ideation.
Days 3 - 4
No activities have been added to this phase yet.
Ideate
Ideate
Students will generate many possible solutions to their team’s zoo teamwork problem, use structured strategies to stretch their thinking beyond first ideas, and select top concepts grounded in real user evidence before moving into prototyping.
Days 5 - 6
No activities have been added to this phase yet.
Test/Present
Test/Present
Students will validate their refined Zoo Teamwork Solution prototypes with new users, make final evidence-based revisions, and present their full design journey—from user research to iteration—to families and community guests during the Zoo Team Showcase exhibition.
Days 9 - 10
No activities have been added to this phase yet.
Empathize
Days 1–2
Day 1
Day 2
Define
Days 3–4
Day 3
Day 4
Ideate
Days 5–6
Day 5
Day 6
Prototype
Days 7–8
Day 7
Day 8
Test/Present
Days 9–10
Day 9
Day 10
April 2026
Mon
Tue
Wed
Thu
Fri
27
Day 1
Empathize
28
Day 2
29
Day 3
Define
30
Day 4
1
Day 5
Ideate
May 2026
Mon
Tue
Wed
Thu
Fri
4
Day 6
5
Day 7
Prototype
6
Day 8
7
Day 9
Test/Present
8
Day 10