Elementary School Grade
Project
4 weeks
CCSS.ELA-Literacy.W.1.7
Effective Communication
Self Directed Learning
Collaboration
Critical Thinking & Problem Solving
1-pager
No activities yet
Your plan has phases but no activities yet. Open By Phase to add activities to your phases.
Empathize
Empathize
Students will investigate how real players experience game instructions by analyzing mentor rulebooks, interviewing community partners at the library, and documenting user needs. They will practice listening with empathy, identifying patterns in clear directions, and gathering evidence to inform their own future game designs.
Days 1 - 3
No activities have been added to this phase yet.
Define
Define
Students will synthesize insights from their library game research to clearly define the instruction-writing problem they want to solve. They will analyze patterns in confusing rules, create user personas, and craft a focused problem statement that guides the design of their own game instructions.
Days 4 - 6
No activities have been added to this phase yet.
Ideate
Ideate
Students will generate a wide range of possible game concepts and rule structures, apply what they learned about clear instructions, and select a user-centered direction for their team game. They will brainstorm, sketch, draft early rule sequences, give and receive peer feedback, and justify design choices before moving into prototyping.
Days 7 - 10
No activities have been added to this phase yet.
Prototype
Prototype
Students will build and refine a playable prototype of their original board game, draft complete rulebooks, conduct peer usability testing, and revise both their game materials and instructions based on structured feedback before moving to community testing.
Days 11 - 15
No activities have been added to this phase yet.
Test/Present
Test/Present
Students will conduct final user testing with authentic audiences, revise their game instructions based on real feedback, and present their completed board games and 3D-printed pieces at a community game night exhibition, demonstrating how clarity and detail improve usability.
Days 16 - 20
No activities have been added to this phase yet.
Empathize
Days 1–3
Day 1
Day 2
Day 3
Define
Days 4–6
Day 4
Day 5
Day 6
Ideate
Days 7–10
Day 7
Day 8
Day 9
Day 10
Prototype
Days 11–15
Day 11
Day 12
Day 13
Day 14
Day 15
Test/Present
Days 16–20
Day 16
Day 17
Day 18
Day 19
Day 20
April 2026
Mon
Tue
Wed
Thu
Fri
20
Day 1
Empathize
21
Day 2
22
Day 3
23
Day 4
Define
24
Day 5
27
Day 6
28
Day 7
Ideate
29
Day 8
30
Day 9
1
Day 10
May 2026
Mon
Tue
Wed
Thu
Fri
4
Day 11
Prototype
5
Day 12
6
Day 13
7
Day 14
8
Day 15
11
Day 16
Test/Present
12
Day 17
13
Day 18
14
Day 19
15
Day 20