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Empathize
Students will begin the design process by building historical background knowledge about the Holocaust, practicing purpose-driven reading fluency, and engaging directly with a local Holocaust museum educator to understand the needs, emotions, and perspectives of real exhibit audiences. They will document empathy insights in their journals to inform later exhibit design decisions.
Days 1 - 3
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Define
Students will synthesize insights from survivor stories, museum educator sessions, and historical research to define a clear, user-centered problem statement that will guide the design of their interactive Holocaust museum exhibit component.
Days 4 - 6
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Ideate
Students will generate and refine diverse, user-centered ideas for their Interactive Museum Exhibit by applying brainstorming strategies, analyzing audience needs, and using feedback to move from many possibilities to a focused exhibit concept grounded in accurate Holocaust history.
Days 7 - 10
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Prototype
Students will build and refine testable versions of their Interactive Museum Exhibit components, applying historical accuracy, empathy, and fluency skills to create user-centered prototypes. Through structured peer critique and feedback from a Holocaust museum educator, teams will revise their exhibits to better answer the essential question and prepare for public testing.
Days 11 - 15
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Test/Present
Students will refine, test, and publicly present their Interactive Museum Exhibit: Lessons from the Holocaust to authentic audiences, incorporating community feedback and demonstrating fluency, historical accuracy, empathy, and clear communication in a culminating exhibition.
Days 16 - 20
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