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Empathize
Students will conduct interviews with community members involved in civil disobedience, analyze historical documents, and create visual timelines to understand different perspectives on pivotal American events.
Days 1 - 5
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Define
Students will synthesize their research on key American civil disobedience events into a clear, actionable problem statement, establishing a foundation for their interactive STEAM projects.
Days 6 - 10
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Ideate
Students will brainstorm and create diverse project ideas showcasing America's historical journey through civil disobedience, incorporating STEAM principles and engaging collaboratively to explore interactive display possibilities, while preparing for virtual exhibition presentations.
Days 11 - 17
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Prototype
Students will create and refine early versions of their interactive STEAM projects, integrating feedback from peer review sessions, focusing on historical accuracy and creativity, and utilizing technology and art to depict pivotal American events.
Days 18 - 26
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Test/Present
Students will showcase their STEAM-based projects in a collaborative virtual exhibition space, presenting historical analyses and interactive experiences to community partners, and validating their solutions through peer and visitor feedback while reflecting on the effectiveness and impact of their designs.
Days 27 - 35
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