Empathize
Students will engage in an 'Inventor Inspiration Session,' where they listen to a read-aloud of 'Whoosh!' by Lonnie Johnson and participate in a group discussion to understand the needs and challenges that inspired his inventions, sparking ideas on how they can identify and empathize with potential users for their own creations.
Day 1
No activities have been added to this phase yet.
Define
Students will collaborate to transform their observations from 'Tinker Time Workshop' into a clear problem statement that guides the creation of their own unique invention, ensuring it addresses a real-world need inspired by Lonnie Johnson's story.
Day 2
No activities have been added to this phase yet.
Ideate
Students will brainstorm a variety of creative invention ideas by working collaboratively in small teams to explore and sketch different solutions, guided by inspiration from Lonnie Johnson’s story and their prior exploration of materials.
Day 3
Invention Concepts Sketch
Deliverable
Prototype
Students will bring their invention blueprints to life by constructing prototypes using materials from the local craft store, guided by insights from Lonnie Johnson's innovative process, and prepare to test their models for functionality, sharing thoughts with peers on problem-solving enhancements.
Day 4
No activities have been added to this phase yet.
Test/Present
Students will showcase their invention prototypes through hands-on presentations, where they explain their problem-solving process inspired by Lonnie Johnson, discuss material choices, and receive feedback from classmates and adults during the Classroom Innovation Celebration.
Day 4
No activities have been added to this phase yet.