1st Grade  Project 1 week

Whoosh! Unleash Your Inventor Spirit!

Rafael C
Updated
Effective Communication
Self Directed Learning
Critical Thinking & Problem Solving
Content Expertise
Collaboration
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Purpose

Students will embark on a dynamic project that immerses them in the world of invention through the story of Lonnie Johnson. Engaging in hands-on activities, they will explore materials, experiment with designs, and develop their own invention prototypes to solve real-world problems. Throughout this journey, students will enhance their communication, collaboration, critical thinking, and self-directed learning skills, culminating in a celebration that showcases their innovation and learning journey to the community.

Learning goals

The learning goals focus on developing inventive thinking and effective communication by encouraging students to explore materials, create sketches and prototypes, and articulate their invention processes inspired by Lonnie Johnson. Students will enhance their self-directed learning by integrating peer feedback and self-reflection while addressing problem-solving through a hands-on approach. Collaboration skills will be strengthened as students work together in co-designing projects, sharing ideas during the 'Inventor Gallery Walk' and 'Classroom Innovation Celebration'.

Competencies
  • Effective Communication - Students practice listening to understand, communicating with empathy, and share their learning through exhibiting, presenting and reflecting on their work.
  • Self Directed Learning - Students use teacher and peer feedback and self-reflection to monitor and direct their own learning while building self knowledge both in and out of the classroom.
  • Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.
  • Content Expertise - Students develop key competencies, skills, and dispositions with ample opportunities to apply knowledge and engage in work that matters to them.
  • Collaboration - Students co-design projects with peers, exercise shared-decision making, strengthen relational agency, resolve conflict, and assume leadership roles.

Products

Each student will create a prototype of their own invention aimed at solving a real-world problem, drawing inspiration from Lonnie Johnson's story. This hands-on project involves using classroom materials to construct physical models, which will be showcased during the Classroom Innovation Celebration. Students will also develop detailed Invention Blueprints, complete with labeled sketches, reflecting engineering design principles. These blueprints will serve as both a guide for creation and a narrative element for their presentations, illustrating how their designs were influenced by their exploration of materials and Johnson's inventive spirit.

Launch

Initiate the project with a dynamic 'Tinker Time Workshop,' where students engage with diverse materials at hands-on stations to explore their properties and link them to real-world problems. Allow creative freedom as students draw inspiration from Lonnie Johnson's innovative spirit to brainstorm and sketch their own invention ideas. Follow with an 'Imagination Hour' where simple tools like rubber bands and paper clips inspire further design concepts, embedding Johnson’s story contextually into each phase.

Exhibition

The project culminates in a Classroom Innovation Celebration, where students guide parents and peers through their invention processes displayed on project boards. Students present key moments of innovation and reflect on how Lonnie Johnson’s story inspired their designs. This exhibit allows students to showcase their invention prototypes and receive feedback on the effectiveness of their chosen materials. Through this celebration, students communicate their learning experiences, problem-solving approaches, and design journeys in a dynamic, engaging manner.