Deliverable
User Feedback Protocols
Reflection
Critique and Revision
In small groups, students design a simple testing protocol to evaluate their prototype with peers, collect feedback using drawings and sticky notes, and synthesize the insights. They document revision decisions with clear, student-friendly rationales to guide the next iteration.
Plan day
Day 4
Duration
—
Grouping
Small Group
Steps
7 steps
Lesson plan
7 steps| # | What teachers do |
|---|---|
| 1 | Gather your prototype and sit quietly with your team. (10 min) |
| 2 | Create a plan with your team on how you will test the game. Talk about each person's job. (15 min) |
| 3 | Practice showing your game to another team and explaining the rules. Use your big speaking voice. (20 min) |
| 4 | Share your game with another team. Listen to their ideas and write or draw them on sticky notes. (30 min) |
| 5 | Take a big movement break. Pretend you are traveling to a new land like the settlers. (10 min) |
| 6 | Look at the notes from the other team with your group and talk about one thing you want to change. (15 min) |
| 7 | Draw a picture of what your change will look like! (20 min) |
Preparation (1 item)
- Set up tables with prototypes and chairs around them for each student group.
Student-facing instructions
Today, you will share your Settlers of ND game prototype with your classmates. You will sit with your team, plan how to show it to another group, and listen carefully to their ideas. You will need your prototype, sticky notes, and pencils for this task. The goal is to get helpful ideas to make your game even better.