2nd Grade  Project 4 weeks

ProtoPlay: Craft Your Dream Design

Jeremy B
Updated
Collaboration
Critical Thinking & Problem Solving
Effective Communication
Content Expertise
Self Directed Learning
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Purpose

The purpose of this hands-on project is for second-grade students to collaboratively design and create a prototype that addresses a real-world problem, focusing on the effects of scarcity. Through teamwork and shared decision-making, they will engage deeply in critical thinking and problem-solving as they explore solutions that are meaningful to their communities. The project encourages self-directed learning and effective communication as students present their prototypes to industry partners, receive constructive feedback, reflect, and revise their work. The aim is to foster a deeper understanding of technical skills and content knowledge while students learn the significance of scarcity and how it impacts daily life.

Learning goals

Second graders will develop competencies in collaboration, critical thinking, effective communication, content expertise, and self-directed learning by designing and manufacturing a prototype to address real-world problems. Through hands-on activities and interacting with industry partners, students will enhance their understanding of technical skills and scarcity’s impact on communities. The project will culminate in presentations and exhibitions, allowing students to reflect on their work, receive peer feedback, and make insightful revisions.

Competencies
  • Collaboration - Students co-design projects with peers, exercise shared-decision making, strengthen relational agency, resolve conflict, and assume leadership roles.
  • Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.
  • Effective Communication - Students practice listening to understand, communicating with empathy, and share their learning through exhibiting, presenting and reflecting on their work.
  • Content Expertise - Students develop key competencies, skills, and dispositions with ample opportunities to apply knowledge and engage in work that matters to them.
  • Self Directed Learning - Students use teacher and peer feedback and self-reflection to monitor and direct their own learning while building self knowledge both in and out of the classroom.

Products

Students will collaboratively design and manufacture a working prototype that addresses a real-world problem related to scarcity, engaging their critical thinking and problem-solving skills. Throughout the project, students will participate in iterative designs and revisions, conducting tests and gathering feedback from peers and community partners, including industry professionals. The product will be exhibited in presentations to the community, showcasing the technical skills acquired and the innovative approaches developed during the project. The final prototype will demonstrate students’ understanding of scarcity, creative problem-solving, collaboration, and communication skills.

Launch

Kick off the project by organizing a "Build Off Challenge," where each group is given limited materials to create their own initial prototype addressing the essential question of scarcity. Provide opportunities for students to compare their designs with peers, sparking discussions on the effectiveness and resourcefulness of different approaches. Use these comparisons to fuel curiosity and a desire to explore innovative solutions throughout the project's duration.

Exhibition

Students will present their prototypes at a community exhibition attended by industry professionals and families. Each group will host a booth where they can explain the real-world problem their prototype addresses and demonstrate how it works. After the presentations, industry experts will provide feedback, which students can use for reflection and improvement. This allows students to showcase their collaboration, problem-solving skills, and communicate their learning outcomes effectively.