Learning Goals & Products

No learning goals or products have been generated yet.

Rubric
Competency Progression Rubric Competency-first rubric
Category
Learning Goal
Stage 1
Stage 2
Stage 3
Stage 4
Collaboration
Collaborative Design and Creativity - Demonstrate ability to collaboratively construct a 3-D model of an ideal learning environment using imagination and creative thinking.
  • I can work with my team to brainstorm ideas and share my thoughts openly, helping to build a creative 3-D model of a learning environment using cardboard and tape.
  • I can work with my team to create a basic 3-D model of an ideal learning environment, sharing my ideas and listening to my teammates' suggestions, while using creativity to build and improve our design with simple materials like cardboard and tape.
  • I can work well with my team to build a detailed 3-D model using cardboard and tape, showing creative ideas and listening to others' suggestions to improve the design.
  • I can work closely with my team to build a 3-D model of an imaginative learning space, sharing ideas, listening to others, and combining our creative thoughts to make a unique design we all contribute to.
Critical Thinking
Iterative Prototyping - Exhibit skills in iteratively developing and refining learning experience prototypes based on peer feedback and personal reflection.
  • I can develop a learning experience prototype by experimenting with different ideas and carefully considering feedback from my peers to make effective improvements.
  • I can build and improve my learning experience prototype by making changes based on feedback from my peers and my own ideas
  • I can try out new ways to make my project better and explain what changed and why as I work towards completing it.
  • I can demonstrate my ability to improve my learning experience prototype by making thoughtful changes based on feedback from my peers and reflecting on my own observations.
  • I can actively refine my learning experience prototype by thoughtfully incorporating peer feedback and detailed self-reflections, demonstrating how my design improved over several iterations to effectively engage and benefit students.
Innovation
Risk-Taking and Reflection - Show willingness to take risks in design processes and reflect on outcomes to inform future decisions.
  • I can take creative risks when designing projects by trying new ideas—even if I’m not sure they will work—and reflect on the results to learn what went well and what I can improve next time.
  • I can take risks in my design process by trying out new ideas, and I can think about what worked well and what I can do better next time.
  • I can confidently try new ideas in my design process, and after each attempt, I thoughtfully consider what worked well and what I would change next time to make my project even better.
  • I can confidently take creative risks in designing my project, actively seek and incorporate peer feedback, and thoughtfully reflect on my process and results to make informed decisions for future improvements.
Communication
Presentation and Communication - Effectively articulate project design journey and insights, including risk-taking experiences, to an audience of peers and community partners.
  • I can confidently explain the steps I took in designing my project, share the risks and rewards I experienced, and engage my audience with clear examples of how these choices led to deeper learning for my students.
  • I can share the story of how my team and I created our learning environment model, highlighting one brave choice we made and what we learned from it, so that the audience understands our design and its purpose.
  • I can confidently share my team's project design journey by describing specific risks we took and the rewards gained, using clear and engaging language that helps my audience understand our creative process and the insights we discovered.
  • I can confidently present my project design journey, clearly explaining the biggest risk I took and the reward it brought, while engaging my peers and community partners through compelling storytelling and visual aids.
Problem Solving
Creative Problem Solving - Employ creative problem-solving skills to address design challenges and integrate deeper learning principles into educational projects.
  • I can use creative problem-solving skills to confidently tackle design challenges by experimenting with various ideas and approaches, using peer feedback to make improvements, and effectively integrating deeper learning principles throughout the project.
  • I can explore different ideas and choose a solution that combines creativity with deeper learning principles, and I seek feedback from my peers to make my project design clearer and more engaging.
  • I can brainstorm and test different ideas to solve design challenges, showing how I use feedback to make my project even better, and I can explain how each change improves my project's ability to engage students in deeper learning.
  • I can creatively solve problems by designing a learning experience that engages students and incorporates deeper learning principles
  • I gather feedback from my peers to improve my project, effectively communicate my design journey, and reflect on the risks I took and the rewards I gained during the process.