Ask
Students will investigate the essential question by exploring existing park layouts, defining space constraints in their designs, and identifying crucial elements to include in their virtual park, setting the foundation for creative solutions in upcoming phases.
Days 1 - 3
Perimeter and Area Workshop
Activity 45m
Concepts of Area and Perimeter through Park Design
Activity 45m
Virtual Park Layout Proposal
Assessment
Imagine
Students will brainstorm creative designs for community gardens in Minecraft, exploring and sketching different arrangements that optimize area and perimeter based on real-world park planning insights provided by community partners.
Days 3 - 5
No activities have been added to this phase yet.
Plan
Students will collaboratively select their preferred park layout from imagined designs, apply area and perimeter strategies to optimize space, and develop detailed plans for their Minecraft garden project while considering insights from local park planners.
Days 5 - 7
Minecraft Model Feedback Session
Deliverable 45m
Create
Students will use their plans to construct digital models of their parks within Minecraft, applying math concepts of area and perimeter while testing different design choices for functionality and space optimization.
Days 7 - 9
Virtual Park Design Presentation
Assessment
Test
Students will assess their Minecraft community garden by analyzing the accuracy of area and perimeter calculations to optimize park space utilization and make informed adjustments before showcasing their designs.
Days 9 - 11
Area and Perimeter Design Revisions
Activity 45m
Improve
Students will refine their Minecraft park designs by integrating feedback from community partners, revisiting the essential question to ensure effective space utilization, and preparing their final layouts for the upcoming exhibition.
Days 11 - 13
Final Minecraft Park Design Presentation
Assessment
Share
Students will showcase their Minecraft virtual park designs in an interactive online exhibition, respond to feedback from community members, and reflect on aligning their designs with real-world park planning and maximizing space using area and perimeter concepts.
Days 13 - 14
Design Critique and Feedback Session
Deliverable 45m