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5th Grade  Project 4 weeks

Pattern Masters: Create & Code Challenge!

Michele C
Jan 20, 2026
Updated Jan 20, 2026
CCSS.Math.Content.5.OA.B.3
CCSS.Math.Content.5.OA.A.2
CCSS.Math.Content.5.OA.A.1
CCSS.Math.Content.5.NBT.A.2
CCSS.Math.Practice.MP7
+ 7 more
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Purpose

"The Code Creators: Decoding & Designing Patterns" empowers fifth-grade students to become active problem-solvers by using numerical expressions and patterns to create logical systems and games. Over four weeks, they explore and manipulate algebraic concepts to enhance their community experiences through innovative designs. Hands-on activities develop critical thinking, collaboration, and communication skills, while the showcase event allows students to present their projects, fostering a connection between their learning and community engagement.

Learning goals

Students will gain the ability to create and evaluate numerical expressions using parentheses, brackets, or braces, focusing on designing logical systems or games that address community needs. They will learn to recognize, describe, and generalize patterns, linking these to real-world examples, and apply their mathematical knowledge to solve authentic challenges. Through collaborative projects and peer feedback, students will strengthen their communication skills and reflect on their learning, enhancing their understanding and application of mathematical concepts in engaging ways.

Standards
  • [Common Core] CCSS.Math.Content.5.OA.B.3 - Generate two numerical patterns using two given rules. Identify apparent relationships between corresponding terms. Form ordered pairs consisting of corresponding terms from the two patterns, and graph the ordered pairs on a coordinate plane.
  • [Common Core] CCSS.Math.Content.5.OA.A.2 - Write simple expressions that record calculations with numbers, and interpret numerical expressions without evaluating them.
  • [Common Core] CCSS.Math.Content.5.OA.A.1 - Use parentheses, brackets, or braces in numerical expressions, and evaluate expressions with these symbols.
  • [Common Core] CCSS.Math.Content.5.NBT.A.2 - Explain patterns in the number of zeros of the product when multiplying a number by powers of 10, and explain patterns in the placement of the decimal point when a decimal is multiplied or divided by a power of 10. Use whole-number exponents to denote powers of 10.
  • [Common Core] CCSS.Math.Practice.MP7 - Look for and make use of structure.
  • [North Carolina] NC.5.OA.2 - Write, explain, and evaluate numerical expressions involving the four operations to solve up to two-step problems. Include expressions involving:Parentheses, using the order of operations.Commutative, associative and distributive properties.
  • [North Carolina] NC.5.OA.3 - Generate two numerical patterns using two given rules.Identify apparent relationships between corresponding terms.Form ordered pairs consisting of corresponding terms from the two patterns.Graph the ordered pairs on a coordinate plane.
Competencies
  • Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.
  • Collaboration - Students co-design projects with peers, exercise shared-decision making, strengthen relational agency, resolve conflict, and assume leadership roles.
  • Effective Communication - Students practice listening to understand, communicating with empathy, and share their learning through exhibiting, presenting and reflecting on their work.
  • Content Expertise - Students develop key competencies, skills, and dispositions with ample opportunities to apply knowledge and engage in work that matters to them.
  • Self Directed Learning - Students use teacher and peer feedback and self-reflection to monitor and direct their own learning while building self knowledge both in and out of the classroom.

Products

Throughout the project, students will create a LEGO-based maze with hidden paths that are revealed through the use of math patterns and expressions, encouraging anticipation and discovery. They will also develop a digital or physical game incorporating numerical expressions to tackle a community challenge or enhance local experiences. At the 'Code Creators Showcase,' students will present their creations and elucidate their strategic approaches in applying patterns to solve problems and engage the audience with interactive demonstrations.

Launch

Start the learning experience with the Pattern Hunt & Design Challenge by organizing an exploration day for students around the school and local community sites to identify and document patterns in nature and architecture. Encourage students to harness their findings to create initial sketches or designs that inspire problem-solving projects. This hands-on activity provides a tangible connection to real-world applications of numerical expressions and sets the stage for creative innovation through the project.

Exhibition

Present the 'Code Creators Showcase' in the school auditorium, featuring interactive displays created by students. Each participant presents their project—such as mazes or games designed with math patterns—to invite attendees, including younger students and school staff, to engage in hands-on exploration. Following the presentations, hold an interactive question-and-answer session, encouraging the audience to contemplate the diverse approaches and real-world applications demonstrated by the students. This exhibition emphasizes collaboration and innovation while enhancing community connections through engaging projects.

Plan
By Phase By Day Calendar
Empathize Define Ideate Prototype Test
Empathize
Students will engage in a 'Pattern Hunt & Design Challenge' by exploring their school environment to identify natural and man-made patterns, collaborating on sketches that empathize with user needs and inspire initial project designs.
Days 1 - 4
15 min over capacity (180 min available across 4 days)
Pattern Hunt: School and Local Community Exploration
Launch 90m
Sketch Collaboration Workshop
Activity 60m
Feedback and Reflection Session
Deliverable 45m
Pattern Sketch Presentation
Assessment
No activities have been added to this phase yet.

Edit Phase

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Define
Students will synthesize findings from their Pattern Hunt to articulate a clear, structured problem statement that drives their design decisions, reflect on real-world applications, and engage in guided group discussions to identify challenges to address with their numerical patterns and expressions.
Days 4 - 6
Real-World Application Discussion
Activity 45m
Peer Feedback and Revision Session
Deliverable 45m
Problem Statement Presentation
Assessment
No activities have been added to this phase yet.

Edit Phase

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Ideate
Students will collaborate to brainstorm diverse ideas using numerical expressions and observed patterns to design innovative logical systems or games, culminating in sketches or models that reflect their creativity and problem-solving skills.
Days 7 - 9
45 min over capacity (135 min available across 3 days)
Pattern Explorers Workshop
Activity 60m
Collaborative Design Session
Activity 75m
Peer Review & Feedback
Deliverable 45m
Collaborative Game Design Presentation
Assessment
No activities have been added to this phase yet.

Edit Phase

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Prototype
Students will construct low-fidelity prototypes of their logical systems or games using LEGO bricks and modeling clay, emphasizing the integration of numerical patterns and expressions to refine their designs in preparation for peer feedback sessions.
Days 10 - 12
15 min over capacity (135 min available across 3 days)
LEGO Prototype Workshop
Activity 90m
Peer Feedback and Prototype Refinement
Deliverable 60m
Logical System or Game Presentation
Assessment
No activities have been added to this phase yet.

Edit Phase

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Test
Students will present their prototypes to peers and community partners for feedback, analyze the responses to identify patterns and areas for improvement, and make revisions to refine their designs in preparation for the final showcase.
Days 13 - 15
Peer Feedback Exchange
Deliverable 45m
Community Partner Feedback Session
Activity 45m
Prototype Presentation and Reflection
Assessment
No activities have been added to this phase yet.

Edit Phase

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Empathize Days 1–4
Day 1
Pattern Hunt: School and Local Community Exploration
Launch 90m
Day 2
Sketch Collaboration Workshop
Activity 60m
Day 3
Feedback and Reflection Session
Deliverable 45m
Define Days 4–6
Day 4
Pattern Sketch Presentation
Assessment
Day 5
Real-World Application Discussion
Activity 45m
Peer Feedback and Revision Session
Deliverable 45m
Day 6
Problem Statement Presentation
Assessment
Ideate Days 7–9
Day 7
Pattern Explorers Workshop
Activity 60m
Day 8
Collaborative Design Session
Activity 75m
Peer Review & Feedback
Deliverable 45m
Day 9
Collaborative Game Design Presentation
Assessment
Prototype Days 10–12
Day 10
LEGO Prototype Workshop
Activity 90m
Day 11
Peer Feedback and Prototype Refinement
Deliverable 60m
Day 12
Logical System or Game Presentation
Assessment
Test Days 13–15
Day 13
Peer Feedback Exchange
Deliverable 45m
Day 14
Community Partner Feedback Session
Activity 45m
Day 15
Prototype Presentation and Reflection
Assessment
Day 16

May 2026

Mon
Tue
Wed
Thu
Fri
11 Day 1
Empathize
Pattern Hunt: School and Local Community Exploration
12 Day 2
Sketch Collaboration Workshop
13 Day 3
Feedback and Reflection Session
14 Day 4
Define
Pattern Sketch Presentation
18 Day 5
Real-World Application Discussion
Peer Feedback and Revision Session
19 Day 6
Problem Statement Presentation
20 Day 7
Ideate
Pattern Explorers Workshop
21 Day 8
Collaborative Design Session
Peer Review & Feedback
25 Day 9
Collaborative Game Design Presentation
26 Day 10
Prototype
LEGO Prototype Workshop
27 Day 11
Peer Feedback and Prototype Refinement
28 Day 12
Logical System or Game Presentation

June 2026

Mon
Tue
Wed
Thu
Fri
1 Day 13
Test
Peer Feedback Exchange
2 Day 14
Community Partner Feedback Session
3 Day 15
Prototype Presentation and Reflection
4 Day 16
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