5th Grade  Project 4 weeks

Ride the Coaster Challenge!

Lizzette R
CCSS.ELA-Literacy.W.5.7
Self Directed Learning
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Purpose

The purpose of this project is to immerse 5th-grade students in an authentic learning experience where they apply research, creative problem-solving, and collaborative skills to design functional roller coasters. Students explore the intersection of science, engineering, and resource management by addressing real-world challenges and constraints. Through this hands-on project, students build ownership of their learning process and gain insights into the engineering principles of motion, force, and design, while enhancing their ability to adapt and refine their ideas independently.

Learning goals

By the end of this project, students will successfully conduct research using multiple sources to gain a comprehensive understanding of roller coaster design, addressing the essential question through problem-solving and self-directed learning. They will apply core physics and engineering principles to create functional roller coaster models, showcasing innovative solutions to real-world constraints such as budget and material limitations. Students will refine their ideas through peer and expert feedback, demonstrating their learning process and design adjustments in a final presentation during an interactive Amusement Expo. Additionally, students will engage in self-reflection to enhance their learning strategies and critique the effectiveness of their designs.
Standards
  • [Common Core] CCSS.ELA-Literacy.W.5.7 - Conduct short research projects that use several sources to build knowledge through investigation of different aspects of a topic.
Competencies
  • Self Directed Learning - Students use teacher and peer feedback and self-reflection to monitor and direct their own learning while building self knowledge both in and out of the classroom.

Products

Students will create a series of small, functional roller coaster models constructed from everyday materials like cardboard and rubber bands. Throughout the project, they will document their design and testing phases, compiling a visual and written portfolio that highlights their problem-solving processes and design adjustments. This portfolio, along with their final roller coaster models, will be showcased in an 'Amusement Expo' where they share insights with peers and community members, effectively communicating their innovative approaches to overcoming real-world constraints.

Launch

Ignite the project with a "Roller Coaster Creator Challenge" where students team up to tackle mini challenges that simulate real-world design constraints. For instance, they might build the tallest possible tower using spaghetti and marshmallows or create a loop with string and magnets. These exercises set the stage for the project, fostering teamwork and encouraging creative problem-solving, while reflecting the engineering and design principles they will explore in-depth.

Exhibition

Invite families, community members, and amusement park representatives to the 'Amusement Expo,' a vibrant, interactive event where students proudly present their roller coaster prototypes. Each student group will have a theme-based booth with creative decorations, detailed informational posters, and live demonstrations of their roller coaster models. The expo will include dynamic presentations and an engaging Q&A session, allowing attendees and roller coaster experts to explore the students' design processes, material choices, and how they tackled real-world constraints.