Empathize
Students will engage in interactive sessions where they observe and role-play to identify and express the needs and challenges of their school community, using both physical tools and kindness to foster understanding and empathy.
Days 1 - 4
Super Builder Adventure Day
Launch 45m
Kindness Role-Play
Activity 45m
Empathy Role-Play Presentation
Assessment
Define
Students will collaboratively identify a community challenge in the classroom that needs solving, articulate their understanding through drawings and discussions, and begin outlining how both physical and emotional tools can address this problem, creating a foundation for ideas in subsequent phases.
Days 5 - 8
Tool Identification: Physical and Emotional
Activity 45m
Team Challenge Solution Brainstorm
Activity 45m
Ideate
Students will brainstorm creative solutions by collaborating in dynamic group sessions, using both physical tools to explore building possibilities and emotional tools like kindness to encourage diverse ideas and prepare for prototyping phase.
Days 9 - 12
Prototype Planning Workshop
Activity 60m
Prototype
Students will collaborate to create low-fidelity prototypes of classroom solutions using basic carpentry and emotional tools, building upon earlier ideation and empathy exercises, while preparing for real-world testing in the next phase.
Days 13 - 16
90 min over capacity (180 min available across 4 days)
Prototype Building Day
Activity 90m
Kindness Reflection Circle
Deliverable 45m
Tool Album Creation
Activity 75m
Feedback and Revision Workshop
Activity 60m
Test
Students will engage in immersive feedback sessions with classmates and trusted community partners, refine their prototypes—such as their classroom project creations—through collaborative discussions, and use emotional tools to support constructive revised builds, paving the way for the imminent showcase that highlights their growth and teamwork.
Days 17 - 20
No activities have been added to this phase yet.