Plan
Week 1
Day 1
Day 2
Day 3
Day 4
Day 5
Activities
Introduction to Automatas - Students will meet a professional puppeteer or mechanical artist who demonstrates storytelling through movement and mechanics. Students will observe various automatas and puppets, focusing on the engineering behind each creation. (20 min)
Hands-on Mechanical Components Workshop - Students will experiment with basic mechanical components such as levers and gears, sparking curiosity for their own automata designs. (25 min)
Reading Session with Elementary Students - Students will read the class book with elementary school students, engaging them in discussions about their favorite parts of the story. (25 min)
Interview Preparation - Students will prepare interview questions aimed at gathering descriptive language about specific actions in the book from the elementary students. (20 min)
Conduct Interviews - Students will interview elementary students to gather detailed descriptions of their favorite scenes from the book, focusing on imaginative language. (30 min)
Data Organization - Students will organize the descriptive data collected from interviews, identifying key elements to incorporate into their automata designs. (15 min)
Exploration of Simple Machines - Students will engage in a workshop to learn about simple machines, including pulleys and gears, and consider how these can be integrated into their automata designs. (25 min)
Initial Automata Sketching - Students will begin sketching designs for their automatas based on collected data and simple machine concepts. (20 min)
Collaborative Design Session - Students will collaborate in small groups to refine their automata sketches, applying engineering principles and creativity. (30 min)
Peer Feedback Round - Students will share their preliminary designs with peers, receiving constructive feedback to enhance alignment with elementary students' imagined scenes. (15 min)
Deliverables
1. Students will attend the guest presentation, taking notes on different automata mechanics and storytelling techniques.
2. Complete a hands-on workshop experimenting with simple machine components.
3. Select and read a class book with elementary students, taking notes on their favorite scenes.
4. Conduct interviews with elementary students, gathering descriptive language about imagined actions in the book.
5. Compile interview notes as a reference for automata design.
6. Begin initial sketches and brainstorming sessions for automata designs.
7. Post questions or challenges faced during initial design on the feedback wall for peer input.
Preparation 1. Organize a visit from a professional puppeteer or mechanical artist to demonstrate storytelling through automatas.
2. Prepare a variety of simple machine components (levers, pulleys, gears) for the hands-on workshop.
3. Set up a designated workspace for students to experiment with mechanical components.
4. Develop a list of class books suitable for reading with elementary students.
5. Coordinate with High Tech Elementary and High Tech Elementary Explorer to schedule initial visits.
6. Create a feedback wall in the classroom for ongoing student interaction.
7. Gather materials for sketching and prototyping automata designs.
Week 2
Day 6
Day 7
Day 8
Day 9
Day 10
Activities
Exploration of Simple Machines - Engage in a hands-on workshop to explore and understand the mechanics of levers, pulleys, and gears, foundational for automata design. (45 min)
Reading and Interview Prep - Prepare for interviews with elementary students by reviewing the class book and discussing effective interviewing techniques to gather descriptive language. (25 min)
Conduct Interviews - Visit the elementary school to conduct interviews, focusing on capturing the students' imaginative descriptions of the book scenes. (20 min)
Data Analysis and Scene Selection - Analyze interview data to identify descriptive language for scene selection, deciding which scenes to animate in the automata design. (45 min)
Sketching Initial Designs - Begin sketching initial automata designs based on the selected scenes, applying principles of simple machines and considering feedback from elementary students. (45 min)
Prototype Development - Start developing prototypes of the automata designs, integrating simple machines and ensuring mechanical movements align with the envisioned scenes. (45 min)
Deliverables
1. Completed sketches and initial prototypes of the automata designs.
2. Documented feedback from peers on the sketches and prototypes.
3. Participation in the feedback session and contributions to the 'feedback wall'.
4. Reflections on the design process and insights gained from peer feedback, documented in a project journal.
Preparation 1. Gather materials for the workshop, including levers, pulleys, gears, and other simple machine components.
2. Prepare a list of resources and examples of automatas to inspire students' designs.
3. Set up a dedicated space in the classroom for prototyping, ensuring students have access to necessary tools and materials like cardboard, scissors, glue, and other crafting supplies.
4. Create a 'feedback wall' in the classroom where students can post and respond to each other's design challenges.
5. Organize the classroom layout to facilitate group work and collaboration during the design and feedback sessions.
Week 3
Day 11
Day 12
Day 13
Day 14
Day 15
Activities
Design Refinement and Mechanism Integration - Students review peer feedback and refine their automata designs, focusing on integrating mechanisms like levers and gears to align with the envisioned scenes. (25 min)
Mechanics Workshop: Advanced Concepts - Explore advanced mechanical concepts, such as cams and linkages, and brainstorm ways to incorporate them into automata designs. (20 min)
Prototype Construction Phase 1 - Begin constructing the initial prototype, applying refined designs and integrating simple machines to achieve desired movements. (30 min)
Peer Consultation Session - Partner with classmates to discuss challenges and solutions in the prototype construction process, sharing insights on mechanical integration. (15 min)
Prototype Construction Phase 2 - Continue developing prototypes, focusing on refining mechanical movements and ensuring structural stability. (35 min)
Mid-Project Reflection and Feedback - Present prototype progress to peers, receiving targeted feedback on design alignment and mechanical functionality. (10 min)
Feedback Implementation and Adjustment - Implement peer feedback to enhance prototype designs, focusing on improving mechanics and storytelling accuracy. (20 min)
Collaborative Problem-Solving Workshop - Engage in small group sessions to troubleshoot mechanical issues and brainstorm creative solutions for design challenges. (25 min)
Final Prototype Adjustments - Perform final checks and adjustments on prototype designs, ensuring mechanical movements accurately reflect imagined scenes. (30 min)
Reflection and Self-Assessment - Conduct a self-assessment of progress, identifying areas of improvement and setting goals for continued development. (15 min)
Deliverables
1. Completed sketches and initial prototypes of automata designs.
2. Documentation of peer feedback and reflections from the mid-project reflection session.
3. Feedback notes from the prototype showcase with elementary students.
Preparation 1. Gather materials for simple machines workshop, including levers, pulleys, gears, and other mechanical components.
2. Prepare space for collaborative design sessions, ensuring students have access to sketching materials and prototyping tools.
3. Set up a feedback wall in the classroom and provide materials for students to post questions and feedback.
4. Coordinate with the elementary school to schedule the prototype showcase and arrange for feedback from elementary students.
Week 4
Day 16
Day 17
Day 18
Day 19
Day 20
Activities
Advanced Simple Machines Workshop - Dive deeper into the mechanics of complex gears and pulleys, focusing on how they can enhance the movement in automata designs. (45 min)
Refinement of Automata Designs - Utilize feedback from peers and previous reflections to refine automata sketches and plans, ensuring alignment with elementary students' imaginative scenes. (25 min)
Hands-On Prototype Adjustment - Work on adjusting prototypes based on refined designs, focusing on improving movement and mechanical accuracy. (20 min)
Peer Feedback Session - Present refined automata designs to peers and gather constructive feedback on movement mechanics and storytelling accuracy. (30 min)
Design Implementation - Begin implementing feedback into physical prototypes, focusing on enhancing the flow and function of the automata. (15 min)
Mechanical Testing and Troubleshooting - Test the movement of automata prototypes, identifying and addressing any mechanical issues or misalignments. (25 min)
Final Design Adjustments - Make final adjustments to automata designs, ensuring they are ready for exhibition presentation. (20 min)
Prototype Showcase Preparation - Prepare for a mid-project showcase by finalizing prototypes and creating presentation materials that explain engineering choices and storytelling elements. (30 min)
Mock Exhibition - Conduct a mock exhibition within the classroom, practicing presentation skills and receiving feedback on clarity and engagement. (15 min)
Deliverables
1. Completed sketches and initial prototypes of the automata, incorporating simple machines.
2. Documentation of peer feedback and self-reflections from the mid-project reflection session.
3. A list of questions or challenges posted on the feedback wall, with responses or suggestions from peers.
Preparation 1. Gather materials such as cardboard, wooden dowels, string, rubber bands, and other basic crafting supplies for prototyping.
2. Prepare simple machine kits with items like gears, pulleys, and levers for students to experiment with during the workshops.
3. Set up a 'feedback wall' in the classroom where students can post questions or challenges related to their designs.
4. Arrange the classroom for collaborative work, ensuring enough space for groups to spread out and work on their prototypes.
5. Prepare reflection prompts and feedback forms for the peer review session to guide constructive critique.
Week 5
Day 21
Day 22
Day 23
Day 24
Day 25
Activities
Final Design Review - Students review the feedback from the mock exhibition and make necessary adjustments to their automata designs, ensuring alignment with elementary students' imagined scenes. (20 min)
Mechanics Precision Workshop - Focus on refining the mechanical movements, ensuring smooth operation of gears and levers within the automata. (25 min)
Detailed Assembly and Construction - Students begin detailed assembly of their automata, incorporating final design elements and ensuring structural integrity. (30 min)
Peer Consultation and Support - Collaborate with peers to solve construction challenges, sharing insights and strategies for successful assembly. (15 min)
Testing and Iteration - Test the complete automata for functionality and storytelling accuracy, iterating on any mechanical issues discovered during testing. (30 min)
Exhibition Presentation Preparation - Begin developing presentation materials for the upcoming exhibition, focusing on explaining engineering choices and narrative elements. (15 min)
Final Adjustments and Polishing - Make final adjustments to the automata designs, ensuring they are polished and ready for exhibition presentation. (25 min)
Rehearsal for Exhibition - Practice presentation skills with peers, focusing on clear communication of design processes and storytelling elements. (20 min)
Exhibition Day Preparation - Ensure all materials are ready and organized for the exhibition, including automata, presentation boards, and storytelling props. (20 min)
Interactive Exhibition Setup - Set up exhibition stations within the elementary school, readying spaces for engaging presentations and interactions with students and parents. (25 min)
Deliverables
1. Completed sketches and prototypes of automata designs reflecting elementary students' imagined scenes.
2. Constructive peer feedback documented and incorporated into design revisions.
3. Questions and challenges posted on the 'feedback wall' and addressed by peers.
4. Elementary students' feedback collected during the 'prototype showcase' and used to refine automata designs.
Preparation 1. Prepare materials for automata construction, including cardboard, gears, pulleys, levers, and other simple machine components.
2. Set up a designated area for collaborative design sessions, ensuring adequate space and resources for sketching and prototyping.
3. Create a 'feedback wall' in the classroom for students to post questions and challenges related to their designs.
4. Coordinate with elementary school teachers to schedule the 'prototype showcase' and arrange for elementary students to attend.
5. Develop guidelines for peer feedback and reflection sessions to ensure constructive and specific input on automata designs.
Week 6
Day 26
Day 27
Day 28
Day 29
Day 30
Activities
Final Touches on Automata - Students make final adjustments to their automata designs, ensuring all mechanical movements align with the imagined scenes. (25 min)
Presentation Preparation - Students work on creating presentation materials that explain their engineering choices and storytelling elements for the exhibition. (20 min)
Exhibition Rehearsal - Conduct a full rehearsal of the exhibition presentation, practicing storytelling and mechanical demonstrations. (30 min)
Peer Feedback and Refinement - Invite peers to provide feedback on presentation clarity and engagement, then refine based on suggestions. (15 min)
Exhibition Setup - Students set up their exhibition space, organizing their automatas and presentation materials for maximum impact. (20 min)
Mock Exhibition Run - Students present their automatas in a mock exhibition to peers, gaining confidence and fine-tuning presentation skills. (25 min)
Final Exhibition Preparations - Ensure all elements of the automata and presentation materials are ready and organized for the exhibition day. (20 min)
Reflective Session - Facilitate a reflective session where students share insights on their learning journey, focusing on engineering and storytelling discoveries. (25 min)
Exhibition Day - Host an interactive exhibition at the elementary school, where students read the class book alongside elementary students and demonstrate their automatas. (45 min)
Deliverables
1. Completed interactive automata that accurately depicts a key scene from the class book using simple machines.
2. Documentation of the design process, including sketches, prototypes, and reflections on engineering challenges and solutions.
3. Peer feedback and self-reflection forms completed, highlighting insights gained and areas for future improvement.
4. Presentation script for exhibition day where students explain the mechanics and storytelling elements of their automata.
5. Successful demonstration of automata during the exhibition day, engaging elementary students and illustrating their imaginative scenes.
Preparation 1. Gather materials for final automata assembly, including gears, levers, pulleys, and other simple machine components.
2. Prepare tools and safety equipment needed for the construction and testing of automatas.
3. Organize the classroom space to facilitate the final assembly and testing of automatas, ensuring enough space for each group to work effectively.
4. Coordinate with the elementary school to confirm logistics for the exhibition day, including room setup and schedule.
5. Prepare feedback forms and reflection prompts for students to use during the final peer review and self-reflection sessions.
6. Ensure all necessary storybooks and props are available for the final exhibition with elementary students.