2nd Grade  Project 4 weeks

Zoo Quest: Build a Wild Sanctuary!

Sandra G
CCSS.Math.Content.2.G.A.3
CCSS.Math.Content.2.NBT.A.4
1A-CS-02
CCSS.Math.Content.2.NBT.B.5
CCSS.Math.Content.2.MD.B.5
+ 5 more
1-pager

Purpose

The purpose of this project is to immerse second-grade students in the role of zookeepers, where they will collaboratively design a zoo with habitats for endangered animals. Through hands-on activities, they will explore ecosystems, biodiversity, and conservation efforts, fostering critical thinking and problem-solving skills. By engaging with community partners and showcasing their work, students will develop effective communication and self-directed learning competencies, while gaining a deeper understanding of the importance of environmental stewardship.

Learning goals

Students will develop an understanding of ecosystems and biodiversity by designing habitats that meet the needs of endangered animals. They will enhance their research skills by investigating causes of animal endangerment and exploring conservation solutions. Through collaboration and communication, students will present their findings effectively, fostering critical thinking and problem-solving skills. Additionally, they will apply mathematical concepts to partition habitats and compare data, integrating real-world applications of math standards.
Standards
  • [Common Core] CCSS.Math.Content.2.G.A.3 - Partition circles and rectangles into two, three, or four equal shares, describe the shares using the words halves, thirds, half of, a third of, etc., and describe the whole as two halves, three thirds, four fourths. Recognize that equal shares of identical wholes need not have the same shape.
  • [Common Core] CCSS.Math.Content.2.NBT.A.4 - Compare two three-digit numbers based on meanings of the hundreds, tens, and ones digits, using >, =, and < symbols to record the results of comparisons.
  • [Computer Science Teachers Association] 1A-CS-02 - Use appropriate terminology in identifying and describing the function of common physical components of computing systems (hardware).
  • [Common Core] CCSS.Math.Content.2.NBT.B.5 - Fluently add and subtract within 100 using strategies based on place value, properties of operations, and/or the relationship between addition and subtraction.
  • [Common Core] CCSS.Math.Content.2.MD.B.5 - Use addition and subtraction within 100 to solve word problems involving lengths that are given in the same units, e.g., by using drawings (such as drawings of rulers) and equations with a symbol for the unknown number to represent the problem.
Competencies
  • Self Directed Learning - Students use teacher and peer feedback and self-reflection to monitor and direct their own learning while building self knowledge both in and out of the classroom.
  • Academic Mindset - Students establish a sense of place, identity, and belonging to increase self-efficacy while engaging in critical reflection and action.
  • Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.
  • Content Expertise - Students develop key competencies, skills, and dispositions with ample opportunities to apply knowledge and engage in work that matters to them.
  • Effective Communication - Students practice listening to understand, communicating with empathy, and share their learning through exhibiting, presenting and reflecting on their work.

Products

Students will create a model habitat for their chosen endangered animal using various materials, ensuring it meets the animal's specific needs and promotes biodiversity. They will use math skills to find the length and width of the zoo and their animals habitat. They will engineer sidewalks, restrooms, and offices to add to their zoo. Students will find the perimeter of the whole zoo. Throughout the project, they will develop informational posters detailing the animal's habitat requirements, conservation status, and the importance of biodiversity. Students will present their habitats and poster the school community and will, guide visitors through their zoo and sharing insights gained from their research and collaboration.

Launch

Begin the project with a 'Habitat Exploration Day' where students visit a local zoo.. They will observe real habitats and take detailed notes on the features that support the animals' needs. Students will have sketchbooks to draw inspiration for their own habitat designs, fostering excitement and curiosity about the project ahead.

Exhibition

Students will host a 'Wildlife Wonderland' event where they guide visitors through their collaboratively built zoo, sharing stories and facts about the endangered animals they researched. Each student will present their model habitat, explaining the conservation efforts involved and the importance of diverse environments. They will tell visitors about the causes of animal endangerment and participate in discussions on conservation solutions.
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