9th Grade
Project
3 weeks
1-pager
Project Activities
Days 1–6
Day 1
Launch the project with a 'Fitness Adventure Day', where students participate in various unconventional sports and fitness activities at stations facilitated by local sports teams and fitness professionals.
Activity
Day 2
Conduct a group brainstorming session to identify barriers to participation in PE classes. Students collaborate in small groups to propose initial strategies for making PE more inclusive and engaging.
Activity
Day 3
Guide students to research a range of fitness technologies and apps. Encourage analysis and discussion about how these technologies could enhance engagement and participation in PE.
Activity
Students form small teams to design inclusive and engaging PE activity plans. Each team selects a focus area such as accessibility, variety, or motivation, to tailor their approach.
Activity
Day 4
Facilitate a class discussion where students share insights from their research on fitness technology, focusing on the potential to integrate these tools into PE activities.
Activity
Conduct a peer review session where student teams exchange their proposed PE activity plans and provide feedback, emphasizing inclusivity and engagement improvements.
Activity
Day 5
Students finalize their multimedia presentations, incorporating feedback from peer reviews and community partner consultations. They ensure the presentations are engaging and interactive.
Activity
Facilitate a 'Trial Run Day' where students implement a small-scale version of their redesigned PE activities with a select group of peers, gathering feedback on enjoyment and inclusivity.
Activity
Day 6
Host a workshop with community partners, including fitness coaches and local sports teams, to provide insights and suggestions for enhancing PE activity plans and to practice leadership and communication skills.
Activity
Organize and host the 'PE Innovation Showcase,' where students present their interactive fitness videos and lead live demonstrations of their redesigned PE activities. Encourage audience interaction and participation.
Activity
April 2026
Mon
Tue
Wed
Thu
Fri
13
Day 1
Project Activities
Launch the project with a 'Fitness Adventure Day', where students participate in various unconventional sports and fitness activities at stations facilitated by local sports teams and fitness professionals.
14
Day 2
Conduct a group brainstorming session to identify barriers to participation in PE classes. Students collaborate in small groups to propose initial strategies for making PE more inclusive and engaging.
20
Day 3
Guide students to research a range of fitness technologies and apps. Encourage analysis and discussion about how these technologies could enhance engagement and participation in PE.
Students form small teams to design inclusive and engaging PE activity plans. Each team selects a focus area such as accessibility, variety, or motivation, to tailor their approach.
21
Day 4
Facilitate a class discussion where students share insights from their research on fitness technology, focusing on the potential to integrate these tools into PE activities.
Conduct a peer review session where student teams exchange their proposed PE activity plans and provide feedback, emphasizing inclusivity and engagement improvements.
27
Day 5
Students finalize their multimedia presentations, incorporating feedback from peer reviews and community partner consultations. They ensure the presentations are engaging and interactive.
Facilitate a 'Trial Run Day' where students implement a small-scale version of their redesigned PE activities with a select group of peers, gathering feedback on enjoyment and inclusivity.
28
Day 6
Host a workshop with community partners, including fitness coaches and local sports teams, to provide insights and suggestions for enhancing PE activity plans and to practice leadership and communication skills.
Organize and host the 'PE Innovation Showcase,' where students present their interactive fitness videos and lead live demonstrations of their redesigned PE activities. Encourage audience interaction and participation.