Discover
Discover
Students will launch the project as product designers by examining Chicago's broken-toy challenge, identifying the needs of toy users, and developing inquiry questions that will guide later materials research, prototyping, testing, and repair-guide development.
Days 1 - 3
Examine
Examine
Students will investigate material properties, toy failure points, waste impacts, stakeholder perspectives, and repair strategies so they can identify root causes and propose an evidence-based repairable toy concept for the Chicago Public Library.
Days 4 - 14
Engineer
Engineer
Students will work as product designers to select repairable materials and connections, study effective exemplars, develop a testable hypothesis and creation plan, and build and revise a first prototype and repair-guide draft for the Chicago Public Library.
Days 15 - 21
Do
Do
Students will implement controlled use-and-repair tests of their repairable toy prototypes, collect measurable evidence, locate failure points, and revise their prototypes and repair guides before sharing them with the Chicago Public Library audience.
Days 22 - 23
Share
Share
Students will present their repairable toy prototypes and field-tested repair guides to an authentic audience, then use evidence from the DEEDS process to reflect on their growth and community impact.
Day 24
Discover
Days 1–3
Day 1
π§Έ Challenge Definition
Deliverable
60m
Day 2
π¨βπ©βπ§ End User Overview
Deliverable
55m
Day 3
π Inquiry Questions
Deliverable
60m
Examine
Days 4–14
Day 4
π§© Repairable Toy Materials Vocabulary
Knowledge/Skill Building
50m
Day 5
π¬ Materials Property Test Stations
Knowledge/Skill Building
60m
Day 6
π° Reliable Toy Research Sources
Research
55m
Day 7
π€ Library and Materials Expert Q&A
Community Experience
60m
Day 8
π Source Evaluation Report
Deliverable
60m
Day 9
β»οΈ Toy Waste Cause Research
Research
55m
Day 10
πΈοΈ Broken-Toy Cause Map
Knowledge/Skill Building
55m
Day 11
π³ Root Cause Analysis
Deliverable
60m
Day 12
π§ Repair Strategy Evidence Hunt
Research
55m
Day 13
π Three-Concept Decision Matrix
Project Work
60m
Day 14
π‘ Solution Proposal
Deliverable
60m
Engineer
Days 15–21
Day 15
π© Reversible Joints Lab
Knowledge/Skill Building
55m
Day 16
π Exemplar Exploration
Deliverable
55m
Day 17
π§ͺ Hypothesis
Deliverable
45m
Day 18
π Exploded-View Repair Sketches
Knowledge/Skill Building
50m
Day 19
πΊοΈ Creation Plan
Deliverable
60m
Day 20
π οΈ Repairable Toy First Build
Project Work
60m
Day 21
π Solution Development Report
Deliverable
60m
Do
Days 22–23
Day 22
π§ͺ Implementation and Data Collection Plan
Deliverable
55m
Day 23
π Implementation Results
Deliverable
60m
Share
Days 24–24
Day 24
πͺ Growth Reflection
Assessment
60m
November 2026
Mon
Tue
Wed
Thu
Fri
16
Day 1
Discover
π§Έ Challenge Definition
17
Day 2
π¨βπ©βπ§ End User Overview
18
Day 3
π Inquiry Questions
19
Day 4
Examine
π§© Repairable Toy Materials Vocabulary
23
Day 5
π¬ Materials Property Test Stations
24
Day 6
π° Reliable Toy Research Sources
25
Day 7
π€ Library and Materials Expert Q&A
26
Day 8
π Source Evaluation Report
December 2026
Mon
Tue
Wed
Thu
Fri
30
Day 9
β»οΈ Toy Waste Cause Research
1
Day 10
πΈοΈ Broken-Toy Cause Map
2
Day 11
π³ Root Cause Analysis
3
Day 12
π§ Repair Strategy Evidence Hunt
7
Day 13
π Three-Concept Decision Matrix
8
Day 14
π‘ Solution Proposal
9
Day 15
Engineer
π© Reversible Joints Lab
10
Day 16
π Exemplar Exploration
14
Day 17
π§ͺ Hypothesis
15
Day 18
π Exploded-View Repair Sketches
16
Day 19
πΊοΈ Creation Plan
17
Day 20
π οΈ Repairable Toy First Build
21
Day 21
π Solution Development Report
22
Day 22
Do
π§ͺ Implementation and Data Collection Plan
23
Day 23
π Implementation Results
24
Day 24
Share
πͺ Growth Reflection