Launch
You will launch Gridlock through a short match and set goals for your independent game.
Day 1
🎲 Gridlock Math Playtest
Launch 45m

Edit Phase

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Design & Select
You will study game systems, define design needs, compare three concepts, and select one with evidence. Your selected plan will guide the first Gridlock prototype.
Days 2 - 3
🎯 Gridlock Design Brief
Knowledge/Skill Building 42m
βš–οΈ Three Concepts, One Gridlock
Deliverable 48m

Edit Phase

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Test & Refine
You will test Gridlock with peers and family, improve weak rules, and document measurable gains.
Days 4 - 5
πŸ§ͺ Gridlock Math and Test Plan
Knowledge/Skill Building 45m
πŸ“Š Playtest Data and Rule Revision
Project Work 45m

Edit Phase

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Showcase
You will present, defend, and reflect on your final Gridlock game using test evidence.
Day 6
🎲 Gridlock Game Day Evidence
Assessment 45m

Edit Phase

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