Empathize
Students will build empathy by listening to classmates describe animals, their needs, and the joy they bring before beginning the clay pet design project.
Day 1
๐Ÿพ Pet Picture Joy Circle
Deliverable 10m

Edit Phase

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Define
Students will use pet pictures, need-and-joy icons, and peer ideas to define a shared design challenge about showing families how animals need care and bring joy.
Day 2
๐Ÿพ Pet Needs and Joy Challenge
Deliverable 10m

Edit Phase

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Ideate
Students will play with animal images, sensory materials, and picture symbols to generate many ideas, then select and revise a visual plan for a clay pet that helps families understand its features, needs, habitat, care, and connection to joy.
Days 3 - 4
๐Ÿพ Animal Needs Idea Play
Knowledge/Skill Building 8m
๐ŸŽจ Clay Pet Idea Trays
Deliverable 10m

Edit Phase

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Draft
Students will practice simple clay-building techniques and create an initial pet model connected to visual evidence about the animalโ€™s features, habitat, and needs.
Days 5 - 6
๐Ÿ‘ Clay Pet Shape Practice
Knowledge/Skill Building 8m
๐Ÿพ First Clay Pet Prototype
Deliverable 10m

Edit Phase

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Test
Students will test clay pet drafts and picture-based care cards with classmates, use oral feedback to make one meaningful revision, and retest whether their work clearly communicates the animalโ€™s needs, habitat, care, and source of joy.
Days 7 - 8
๐Ÿพ Practice Pet-Model Testing
Knowledge/Skill Building 8m
๐Ÿงฑ Revise and Retest Clay Pets
Deliverable 10m

Edit Phase

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Critique
Students will use oral and picture-based feedback from two peers to improve how their clay pet, habitat picture, or care card communicates the animalโ€™s needs, care, and joy.
Day 9
๐Ÿพ Pet Model Feedback Circle
Deliverable 10m

Edit Phase

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Notice & Reflect
Students will reflect on their animal learning, share pet-care information with peers, and prepare their painted clay pets for the family art show.
Day 10
๐Ÿพ Pet Gallery Joy Reflection
Deliverable 10m

Edit Phase

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