Launch
Launch
Students will launch the playground design project by noticing pushes and pulls during a guided playground experience, naming inclusive play needs, and beginning simple observation routines they will use in later investigations and model work.
Days 1 - 2
Tour & Gather
Tour & Gather
Students will observe how pushes and pulls work on playground equipment, notice inclusion and access needs, gather simple measurement evidence, and organize their findings into empathy artifacts and questions that prepare them for design work.
Days 3 - 8
Plan & Prototype
Plan & Prototype
Students will turn playground observations into a simple design brief, brainstorm several inclusive playground ideas, build quick low-fidelity models, test how pushes and pulls affect motion, and revise their prototypes using peer feedback and evidence.
Days 9 - 13
Revise & Present
Revise & Present
Students will revise a playground element model through repeated testing, feedback, and redesign. They will use simple measurements and observations of pushes and pulls to improve how their model works and how it supports inclusive play, then prepare clear evidence and explanations for the design expo.
Days 14 - 18
Showcase
Showcase
Students will share their revised playground element models with an authentic audience, explain how push and pull forces affect movement and inclusive play, gather final feedback, and reflect on how their design changed through testing and teamwork.
Days 19 - 20
Launch
Days 1–2
Day 1
π Playground Push-Pull Tour
Launch
45m
Day 2
π¨ Motion Chart and Wonder Cards
Knowledge/Skill Building
45m
Tour & Gather
Days 3–8
Day 3
π Playground Push-Pull Tour
Launch
45m
Day 4
π Count and Measure Motion
Knowledge/Skill Building
45m
Day 5
π User Path Picture Map
Research
40m
Day 6
π£οΈ Wonder Cards and Class Sort
Knowledge/Skill Building
40m
Day 7
π¬ Two Friends Feedback Round
Deliverable
45m
Day 8
π Observation Journal Checkpoint
Assessment
45m
Plan & Prototype
Days 9–13
Day 9
π§© Playground Problem Sort
Knowledge/Skill Building
40m
Day 10
βοΈ Three Playground Idea Sketches
Knowledge/Skill Building
45m
Day 11
π οΈ Cardboard Motion Models
Project Work
45m
Day 12
π¬ Two-Friend Feedback Round
Deliverable
45m
Day 13
π Prototype Check and Reflection
Assessment
45m
Revise & Present
Days 14–18
Day 14
π Push-Pull Test With Ramps
Knowledge/Skill Building
45m
Day 15
π£οΈ Feedback Carousel With Models
Deliverable
40m
Day 16
π οΈ Revise the Playground Part
Project Work
45m
Day 17
π Final Motion Check
Assessment
45m
Day 18
πΌοΈ Design Expo Storyboard
Deliverable
45m
Showcase
Days 19–20
Day 19
πͺ Playground Design Expo
Assessment
45m
Day 20
ποΈ Feedback Circles and Reflection
Deliverable
45m
September 2026
Mon
Tue
Wed
Thu
Fri
24
Day 1
Launch
π Playground Push-Pull Tour
25
Day 2
π¨ Motion Chart and Wonder Cards
28
Day 3
Tour & Gather
π Playground Push-Pull Tour
29
Day 4
π Count and Measure Motion
30
Day 5
π User Path Picture Map
1
Day 6
π£οΈ Wonder Cards and Class Sort
2
Day 7
π¬ Two Friends Feedback Round
October 2026
Mon
Tue
Wed
Thu
Fri
5
Day 8
π Observation Journal Checkpoint
6
Day 9
Plan & Prototype
π§© Playground Problem Sort
7
Day 10
βοΈ Three Playground Idea Sketches
8
Day 11
π οΈ Cardboard Motion Models
9
Day 12
π¬ Two-Friend Feedback Round
12
Day 13
π Prototype Check and Reflection
13
Day 14
Revise & Present
π Push-Pull Test With Ramps
14
Day 15
π£οΈ Feedback Carousel With Models
15
Day 16
π οΈ Revise the Playground Part
16
Day 17
π Final Motion Check
19
Day 18
πΌοΈ Design Expo Storyboard
20
Day 19
Showcase
πͺ Playground Design Expo
21
Day 20
ποΈ Feedback Circles and Reflection