Discover
Students will launch the project by analyzing how gaming-app ads shape consumer understanding, identify who is affected by predatory marketing in NYC, and draft the core challenge, end user focus, and inquiry questions that will guide later research and design work for the nonprofit resource pack.
Days 1 - 3
๐ŸŽฎ Gaming Ad Notice-and-Name
Launch 45m
๐Ÿงฉ Challenge Definition
Deliverable 45m
๐Ÿ‘ฅ End User Overview & Inquiry Questions
Deliverable 45m

Edit Phase

Loading...
Examine
Students will analyze gaming-app ads and consumer-protection sources, compare evidence across media, define the problem more precisely for NYC families, and use feedback to prepare a research-backed direction for the resource pack.
Days 4 - 17
๐ŸŽฎ Gaming Ad Claims Sort
Launch 45m
๐Ÿงญ Point of View Annotation Lab
Knowledge/Skill Building 45m
๐Ÿ“š Source Credibility Moves
Knowledge/Skill Building 45m
๐Ÿ—‚๏ธ Source Evaluation Report
Deliverable 45m
๐ŸŽค Family Questions Interview Plan
Knowledge/Skill Building 45m
๐Ÿ™๏ธ Consumer Protection Voices
Community Experience 45m
๐Ÿ“ˆ Complaint Trends Evidence Map
Research 45m
๐Ÿงฉ Root Cause Analysis
Deliverable 45m
๐Ÿ“ Misleading Ad Claim Draft
Project Work 45m
๐Ÿ’ฌ Evidence Feedback Round
Project Work 45m
๐Ÿง  User Problem Statement Studio
Project Work 45m
โญ Ad Rating Criteria Sketches
Project Work 45m
๐Ÿ› ๏ธ Solution Proposal
Deliverable 45m
โœ… Research Defense Conference
Assessment 45m

Edit Phase

Loading...
Engineer
Students will turn their research and problem definition into a tested prototype for a parent-student gaming ad safety resource pack by studying strong models, planning their work, drafting an ad-rating system and explainer, collecting peer and partner feedback, and documenting how evidence and user needs shaped revisions.
Days 18 - 26
๐Ÿงญ Exemplar Exploration
Deliverable 45m
๐Ÿง  Ad-Rating Criteria Calibration
Knowledge/Skill Building 45m
๐Ÿ”ฌ Hypothesis
Deliverable 30m
๐Ÿ“ Creation Plan
Deliverable 45m
๐ŸŽ™๏ธ Script and Annotation Moves
Knowledge/Skill Building 45m
๐Ÿ› ๏ธ Resource Pack Prototype Sprint
Project Work 45m
๐Ÿ”„ Two-Team Feedback Protocol
Project Work 45m
๐Ÿ™๏ธ Partner Usability Check
Community Experience 45m
๐Ÿ“‚ Solution Development Report
Deliverable 45m

Edit Phase

Loading...
Do
Students will implement and test their gaming-ad resource pack tools with real users, collect evidence on clarity and usefulness, and use feedback to strengthen claims about effectiveness and next revisions.
Days 27 - 29
๐Ÿ—‚๏ธ Implementation and Data Collection Plan
Deliverable 45m
๐Ÿงช Ad-Rating Pilot Feedback Round
Project Work 45m
๐Ÿ“Š Implementation Results
Deliverable 45m

Edit Phase

Loading...
Share
Students will present the impact of their gaming-app resource pack work by documenting how their analysis, design decisions, revisions, communication skills, and community awareness developed across the project and by naming concrete next steps for future civic media work.
Day 30
๐Ÿ“ˆ Growth Reflection
Assessment 45m

Edit Phase

Loading...