Synthesize & Define
Students will launch the project, organize what they know from City of Ember and sustainability research, define a community-centered problem, and create a team design brief with feedback and revision before a milestone check.
Days 1 - 6
πŸ’‘ Ember Alert and SDG Sort
Launch 50m
πŸ“˜ Theme and Character Evidence Tracker
Knowledge/Skill Building 45m
πŸ—‚οΈ Notes to Needs Clusters
Knowledge/Skill Building 50m
✍️ Team Rules and HMW Draft
Deliverable 50m
πŸ–ΌοΈ Design Brief Gallery Walk
Project Work 45m
βœ… Design Brief Checkpoint
Assessment 50m

Edit Phase

Loading...
Ideate Multiple Concepts
Students will generate several different solution ideas for a community need connected to City of Ember and a chosen Sustainable Development Goal, use evidence and user needs to critique those ideas, and select one direction to carry into prototyping with documented reasons, revisions, and risks.
Days 7 - 12
🧠 Need-to-Idea Design Studio
Launch 50m
🎯 Criteria and Constraints Sort
Knowledge/Skill Building 40m
πŸ—£οΈ Two-Peer Concept Feedback
Deliverable 50m
✏️ Storyboard and Message Moves
Knowledge/Skill Building 45m
πŸ§ͺ User Test Role-Play Round
Project Work 50m
βœ… Concept Decision Brief
Assessment 50m

Edit Phase

Loading...
Prototype & Showcase
Students will build and test low-fidelity solution prototypes, gather user-centered feedback, revise their ideas through two documented iteration cycles, and prepare a concise digital prototype showcase that explains how evidence from City of Ember, nonfiction research, and user feedback shaped their design choices.
Days 13 - 18
🧭 Prototype Feedback Notes
Knowledge/Skill Building 45m
πŸ› οΈ Low-Fidelity Ember Prototype
Project Work 50m
πŸ‘₯ Peer Test and Revision Round
Deliverable 50m
🎀 User Interview Mini-Tests
Community Experience 50m
πŸ–ΌοΈ Digital Showcase Storyboard
Knowledge/Skill Building 45m
βœ… Prototype Milestone Pitch
Assessment 50m

Edit Phase

Loading...
Showcase
Students will present their final digital sustainability solutions to an authentic audience, use audience and peer feedback to strengthen how they communicate their ideas, and complete a final reflection that explains how evidence from City of Ember, nonfiction research, and design revision shaped their work.
Days 19 - 21
πŸ–₯️ Digital Showcase Dress Rehearsal
Deliverable 50m
🌍 Better Futures Digital Showcase
Community Experience 50m
✍️ Evidence and Impact Reflection
Assessment 45m

Edit Phase

Loading...
Launch
Students will enter the project through an immersive challenge, connect early ideas from City of Ember to community sustainability issues, and set collaborative routines that prepare them for later research, discussion, and design work.
Days 22 - 24
πŸ’‘ Ember Alert and Problem Sort
Launch 50m
🧭 Team Norms and Roles Board
Knowledge/Skill Building 45m
πŸ–ΌοΈ Idea Board Gallery Walk
Deliverable 50m

Edit Phase

Loading...
Research & Plan
Students will gather user and text-based evidence, organize what they learned about community needs and sustainability issues, and create planning artifacts that prepare them for a strong digital showcase and individual written explanation.
Days 25 - 30
🎀 Community Needs Interview Notes
Community Experience 50m
πŸ“š Ember Theme and SDG Evidence
Knowledge/Skill Building 50m
πŸ—‚οΈ Source Notes and Credibility Sort
Knowledge/Skill Building 45m
🧠 Needs Map and Assumptions Check
Deliverable 50m
✏️ Research Brief and Prototype Sketch
Project Work 55m
πŸ–₯️ Better Futures Planning Checkpoint
Assessment 50m

Edit Phase

Loading...