Launch
Students will revisit their earlier board game, test how well old directions work without verbal help, analyze engagement mechanics with a community game expert, and identify the first rulebook revisions needed so a new player can learn the game independently.
Day 1
🎲 Rulebook Challenge Sort
Launch 50m

Edit Phase

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Research & Synthesize
Students will study how game mechanics shape player experience, identify what makes rules clear or confusing, and turn playtest evidence into draft rulebook decisions for their revised board game.
Days 2 - 5
🎲 Store Game Mechanics Sort
Knowledge/Skill Building 50m
πŸ“ Rulebook Parts Mentor Study
Knowledge/Skill Building 45m
✏️ Rulebook Revision Map
Project Work 50m
πŸ” Two-Peer Rulebook Tune-Up
Assessment 50m

Edit Phase

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Prototype & Validate
Students will revise their board game rulebooks through targeted drafting, peer feedback, and validation so a new player can follow the game without help.
Days 6 - 9
🧩 Rulebook Map and Quick-Start Plan
Knowledge/Skill Building 30m
Mechanics Cause-and-Effect Workshop
Knowledge/Skill Building 45m
Rule Clarity Rewrite Challenge
Project Work 40m
πŸ‘₯ Two-Peer Rulebook Feedback Round
Deliverable 45m

Edit Phase

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Showcase
Students will present their final board game and rulebook to a real audience, watch how new players use the rulebook without creator help, and capture final evidence about what made the rulebook clear and playable.
Day 10
🎲 Rulebook Showcase Playtest
Assessment 50m

Edit Phase

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