Launch
Launch
Students will launch the game fairness project by experiencing short mystery games, noticing how odds and rules shape play, and generating initial evidence-based questions about what makes a game fair or unfair.
Day 1
Question & Method
Question & Method
Students will refine one fairness-focused investigation question for their game, write a testable hypothesis, and build a practical method for collecting probability and outcome data before full testing begins.
Days 2 - 3
Analyze Fairness
Analyze Fairness
Students will run repeated trials of their games, organize results in tables and graphs, compare experimental and expected outcomes, and use feedback to revise fairness claims before the showcase.
Days 4 - 5
Showcase
Showcase
Students will present their finished game to families or community volunteers, teach visitors how to play, defend whether the game is fair with data and probability evidence, gather authentic feedback about fairness and enjoyment, and complete a brief reflection on how revisions improved balance.
Day 6
Launch
Days 1–1
Day 1
π² Fair or Foul Game Lab
Launch
45m
Question & Method
Days 2–3
Day 2
π² Fairness Question Tuning
Knowledge/Skill Building
45m
Day 3
π Trial Plan and Data Log
Deliverable
45m
Analyze Fairness
Days 4–5
Day 4
π² Trial Logs and Fairness Graphs
Project Work
45m
Day 5
π£οΈ Fairness Claim Peer Critique
Deliverable
45m
Showcase
Days 6–6
Day 6
π² Odds & Endgame Expo
Assessment
45m
September 2026
Mon
Tue
Wed
Thu
Fri
21
Day 1
Launch
π² Fair or Foul Game Lab
22
Day 2
Question & Method
π² Fairness Question Tuning
28
Day 3
π Trial Plan and Data Log
29
Day 4
Analyze Fairness
π² Trial Logs and Fairness Graphs
October 2026
Mon
Tue
Wed
Thu
Fri
5
Day 5
π£οΈ Fairness Claim Peer Critique
6
Day 6
Showcase
π² Odds & Endgame Expo