Launch
Launch
Students will launch the product-design challenge by testing quick ideas with mystery materials, noticing what classmates find useful and appealing, and beginning to define what makes a product worth buying. They will also analyze sample school-use products and record early questions about customers, features, and evidence they will investigate next.
Days 1 - 2
Research & Plan
Research & Plan
Students will investigate a real school-based customer need, compare similar products, and turn interview, observation, and product analysis evidence into a clear How Might We statement that will guide later prototyping.
Days 3 - 5
Prototype & Test
Prototype & Test
Students will turn their research and How Might We statements into multiple product concepts, build quick low-fidelity prototypes, test them with peers and a representative user, and document two feedback-based revisions before moving into refinement.
Days 6 - 8
Refine & Present
Refine & Present
Students will refine their school-use product with evidence from user testing, make final pricing and packaging choices, and build a clear expo-ready booth story that shows how research, feedback, and revision shaped a product worth buying.
Days 9 - 11
Showcase
Showcase
Students will present their finished school-use product at a public Market Maker Expo, explain how customer research and feedback shaped their prototype, pricing, packaging, and sales pitch, and receive scored responses from peers and invited guests.
Day 12
Launch
Days 1–2
Day 1
π Pop-Up Product Pitch Party
Launch
30m
Day 2
π School Product Look-Fors
Knowledge/Skill Building
30m
Research & Plan
Days 3–5
Day 3
π§ Target User Interview Prep
Knowledge/Skill Building
25m
Day 4
π£οΈ User Notes and Product Scan
Research
35m
Day 5
π How Might We Draft
Deliverable
30m
Prototype & Test
Days 6–8
Day 6
π§ Three Concept Sketches
Knowledge/Skill Building
30m
Day 7
π οΈ Cardboard Prototype Build
Project Work
30m
Day 8
π£οΈ User Test and Revision Checkpoint
Assessment
30m
Refine & Present
Days 9–11
Day 9
π¦ Pricing and Packaging Evidence Mini-Lesson
Knowledge/Skill Building
20m
Day 10
π οΈ User Test and Revision Sprint
Project Work
40m
Day 11
π§βπΌ Business Owner Q&A Booth Check
Community Experience
30m
Showcase
Days 12–12
Day 12
ποΈ Market Maker Expo Booth
Assessment
30m
September 2026
Mon
Tue
Wed
Thu
Fri
21
Day 1
Launch
π Pop-Up Product Pitch Party
22
Day 2
π School Product Look-Fors
23
Day 3
Research & Plan
π§ Target User Interview Prep
28
Day 4
π£οΈ User Notes and Product Scan
29
Day 5
π How Might We Draft
30
Day 6
Prototype & Test
π§ Three Concept Sketches
October 2026
Mon
Tue
Wed
Thu
Fri
5
Day 7
π οΈ Cardboard Prototype Build
6
Day 8
π£οΈ User Test and Revision Checkpoint
7
Day 9
Refine & Present
π¦ Pricing and Packaging Evidence Mini-Lesson
12
Day 10
π οΈ User Test and Revision Sprint
13
Day 11
π§βπΌ Business Owner Q&A Booth Check
14
Day 12
Showcase
ποΈ Market Maker Expo Booth