Launch
Students will experience the project challenge through drama, identify what kindness looks and sounds like in classroom moments, and begin noticing problems a kindness invention could solve.
Day 1
🎭 Kindness Skit and Invention Hook
Launch 30m

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Research & Empathy
Students will gather empathy evidence from classmates and one school adult, organize what kindness looks and sounds like in real situations, and turn those findings into a simple user profile and a clear How Might We statement for a classroom kindness invention.
Days 2 - 3
πŸ‘€ Kindness Notice and Interview Map
Knowledge/Skill Building 30m
🧩 How Might We Kindness Cards
Deliverable 30m

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Prototype & Showcase
Students will turn empathy findings into quick kindness invention prototypes, test them with classmates, revise using peer feedback, and prepare a simple family-facing display that explains how their design helps the classroom become kinder.
Days 4 - 5
πŸ–οΈ Kindness Invention Sketch Test
Knowledge/Skill Building 30m
πŸ” Prototype Fix and Family Card
Deliverable 30m

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Showcase
Students will present their kindness inventions to families during the Title I event, demonstrate how the inventions help solve real classroom problems, and reflect on what they learned from acts of kindness and feedback.
Day 6
πŸŽͺ Kindness Invention Family Showcase
Assessment 30m

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