Launch
Students will launch the design investigation by comparing contrasting consumer products, learning core design vocabulary, producing a first annotated sketch of a familiar object, and using partner critique to revise their observations before setting up the next phase of evidence-based analysis.
Day 1
πŸ“± Flip Phone vs Smartphone Showdown
Launch 90m

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Question & Method
Students will refine an investigable design question, form a hypothesis about how visual elements and principles shape product function and user experience, and build a traceable Inkwire methodology plan through comparison, coding, peer critique, and revision.
Days 2 - 3
πŸ” Product Contrast Evidence Sort
Knowledge/Skill Building 85m
πŸ—‚οΈ Inkwire Coding Plan Draft
Deliverable 90m

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Analyze Visual Evidence
Students will collect and refine annotated visual evidence from consumer products, test their interpretations against peer critique, and turn their notes into comparison visuals and justified conclusions for the upcoming Showcase pitch.
Days 4 - 5
πŸ–ŠοΈ Annotated Product Evidence Log
Project Work 90m
πŸ“Š Design Patterns Claim Board
Assessment 90m

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Showcase
Students will present their final visual design investigation to classmates, teachers, and an invited industry partner, defend their claims with annotated evidence, receive authentic feedback on design choices and communication, and complete a brief reflection on revision, success criteria, and next-step optimization.
Day 6
🎀 Prototype Pitch Expo Defense
Assessment 90m

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