Launch
Students will launch the project by analyzing before-and-after images, connecting early Seedfolks character perspectives to a real community problem, and documenting first observations of human impact at a local site. They will begin a project map with evidence-based and social-emotional notes that sets up later research, discussion circles, and design work.
Days 1 - 2
๐Ÿ–ผ๏ธ Before-and-After Vision Lab
Launch 45m
๐Ÿ—บ๏ธ Site Walk and Project Map
Research 45m

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Synthesize & Design
Students will turn their Seedfolks notes, site observations, and empathy findings into a focused design brief, generate several different solution ideas, use evidence and feedback to choose one direction, and prepare a clear plan for rapid prototyping.
Days 7 - 10
Identity Map: Character to Impact
Knowledge/Skill Building 45m
๐Ÿ“‹ How Might We Brief
Knowledge/Skill Building 45m
โœ๏ธ Three Solution Sketches
Project Work 45m
๐Ÿ—ฃ๏ธ Concept Choice Discussion Circle
Deliverable 45m

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Prototype & Present
Students will build and test low-fidelity solutions for a local environmental problem, use feedback from peers and a community partner to revise their designs twice, connect Seedfolks perspectives to their design choices, and prepare a stakeholder-facing prototype explanation that shows evidence, iteration, and next steps.
Days 11 - 14
๐Ÿงช Prototype Test Plan Mini-Lab
Knowledge/Skill Building 30m
๐Ÿ› ๏ธ Cardboard Site Prototype Build
Project Work 45m
๐Ÿ‘ฅ Custodian Feedback Circle
Community Experience 45m
๐ŸŽ™๏ธ Design Journey Pitch Checkpoint
Assessment 45m

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Showcase
Students will present their Community Change Guide, tested prototype, project map, and Seedfolks-inspired perspective connections to an authentic audience, then complete final reflection and audio evidence showing how feedback, identity, and scientific reasoning shaped their design decisions.
Days 15 - 16
๐ŸŒฟ Community Change Showcase
Community Experience 45m
๐ŸŽ™๏ธ Seedfolks Reflection Audio
Assessment 45m

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Research & Empathize
Students will gather direct evidence from a real site and from Seedfolks to understand how people experience a shared problem before suggesting solutions. They will use observation, interviews, discussion circles, and structured empathy mapping to connect identity, perspective, and environmental impact, then document how feedback and reflection shift their thinking.
Days 3 - 6
๐Ÿงญ Site Clues and User Notes
Research 45m
๐Ÿ“– Seedfolks Viewpoint Circle
Knowledge/Skill Building 45m
๐ŸŽค Custodian Interview and Empathy Map
Community Experience 45m
๐Ÿ—‚๏ธ Problem Statements Feedback Round
Deliverable 45m

Edit Phase

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