Launch
Launch
Students will launch the project by analyzing before-and-after images, connecting early Seedfolks character perspectives to a real community problem, and documenting first observations of human impact at a local site. They will begin a project map with evidence-based and social-emotional notes that sets up later research, discussion circles, and design work.
Days 1 - 2
Synthesize & Design
Synthesize & Design
Students will turn their Seedfolks notes, site observations, and empathy findings into a focused design brief, generate several different solution ideas, use evidence and feedback to choose one direction, and prepare a clear plan for rapid prototyping.
Days 7 - 10
Prototype & Present
Prototype & Present
Students will build and test low-fidelity solutions for a local environmental problem, use feedback from peers and a community partner to revise their designs twice, connect Seedfolks perspectives to their design choices, and prepare a stakeholder-facing prototype explanation that shows evidence, iteration, and next steps.
Days 11 - 14
Showcase
Showcase
Students will present their Community Change Guide, tested prototype, project map, and Seedfolks-inspired perspective connections to an authentic audience, then complete final reflection and audio evidence showing how feedback, identity, and scientific reasoning shaped their design decisions.
Days 15 - 16
Research & Empathize
Research & Empathize
Students will gather direct evidence from a real site and from Seedfolks to understand how people experience a shared problem before suggesting solutions. They will use observation, interviews, discussion circles, and structured empathy mapping to connect identity, perspective, and environmental impact, then document how feedback and reflection shift their thinking.
Days 3 - 6
Launch
Days 1–2
Day 1
๐ผ๏ธ Before-and-After Vision Lab
Launch
45m
Day 2
๐บ๏ธ Site Walk and Project Map
Research
45m
Research & Empathize
Days 3–6
Day 3
๐งญ Site Clues and User Notes
Research
45m
Day 4
๐ Seedfolks Viewpoint Circle
Knowledge/Skill Building
45m
Day 5
๐ค Custodian Interview and Empathy Map
Community Experience
45m
Day 6
๐๏ธ Problem Statements Feedback Round
Deliverable
45m
Synthesize & Design
Days 7–10
Day 7
Identity Map: Character to Impact
Knowledge/Skill Building
45m
Day 8
๐ How Might We Brief
Knowledge/Skill Building
45m
Day 9
โ๏ธ Three Solution Sketches
Project Work
45m
Day 10
๐ฃ๏ธ Concept Choice Discussion Circle
Deliverable
45m
Prototype & Present
Days 11–14
Day 11
๐งช Prototype Test Plan Mini-Lab
Knowledge/Skill Building
30m
๐ ๏ธ Cardboard Site Prototype Build
Project Work
45m
Day 12
๐ฅ Custodian Feedback Circle
Community Experience
45m
Day 13
Day 14
๐๏ธ Design Journey Pitch Checkpoint
Assessment
45m
Showcase
Days 15–16
Day 15
๐ฟ Community Change Showcase
Community Experience
45m
Day 16
๐๏ธ Seedfolks Reflection Audio
Assessment
45m
September 2026
Mon
Tue
Wed
Thu
Fri
21
Day 1
Launch
๐ผ๏ธ Before-and-After Vision Lab
22
Day 2
๐บ๏ธ Site Walk and Project Map
23
Day 3
Research & Empathize
๐งญ Site Clues and User Notes
24
Day 4
๐ Seedfolks Viewpoint Circle
28
Day 5
๐ค Custodian Interview and Empathy Map
29
Day 6
๐๏ธ Problem Statements Feedback Round
30
Day 7
Synthesize & Design
Identity Map: Character to Impact
1
Day 8
๐ How Might We Brief
October 2026
Mon
Tue
Wed
Thu
Fri
5
Day 9
โ๏ธ Three Solution Sketches
6
Day 10
๐ฃ๏ธ Concept Choice Discussion Circle
7
Day 11
Prototype & Present
๐งช Prototype Test Plan Mini-Lab
๐ ๏ธ Cardboard Site Prototype Build
8
Day 12
๐ฅ Custodian Feedback Circle
12
Day 13
13
Day 14
๐๏ธ Design Journey Pitch Checkpoint
14
Day 15
Showcase
๐ฟ Community Change Showcase
15
Day 16
๐๏ธ Seedfolks Reflection Audio