Empathize
Empathize
Students will experience how rule changes create chain reactions in games, gather early evidence about what makes a systems game clear and meaningful for players, and document user needs and system connections that will shape the problem definition in the next phase.
Days 1 - 2
Define
Define
Students will sort evidence from early interviews, gameplay observations, texts, and system notes to define a real design problem, then draft and refine a clear How Might We statement that will guide later game ideas and prototypes.
Days 3 - 4
Ideate
Ideate
Students will generate multiple evidence-based game concepts, compare ideas against user needs and cross-subject system accuracy, and choose a promising direction for a playable systems game.
Days 5 - 7
Draft
Draft
Students will turn selected systems-game ideas into a first playable prototype by drafting rules, building low-fidelity components, checking content accuracy across ELA, life science, math, and U.S. history, and revising from peer and expert feedback before moving into formal testing.
Days 8 - 11
Test
Test
Students will test their first game prototypes with peers and outside users, collect observation and playtest data, identify patterns in how rules and system relationships are understood, and use evidence to revise both the game and their design reasoning.
Days 12 - 14
Critique
Critique
Students will use structured critique, peer feedback, and targeted revision to strengthen their systems game prototypes, clarify rules and evidence use, and document how feedback leads to better design decisions.
Days 15 - 17
Notice & Reflect
Notice & Reflect
Students will synthesize evidence from texts, sources, playtests, and feedback to present their final systems game, explain how revisions improved the design, and document how their understanding of cross-subject systems changed through the project.
Days 18 - 20
Empathize
Days 1–2
Day 1
π² System Safari Passport
Launch
45m
Day 2
πΊοΈ Player Needs Evidence Map
Deliverable
45m
Define
Days 3–4
Day 3
π§© Evidence Clusters for System Breakdowns
Knowledge/Skill Building
40m
Day 4
π How Might We Game Challenge
Deliverable
45m
Ideate
Days 5–7
Day 5
π§ Systems Mechanic Mash-Up
Knowledge/Skill Building
40m
Day 6
βοΈ Three Game Concepts Sprint
Project Work
50m
Day 7
ποΈ Prototype Pitch Choice Board
Deliverable
45m
Draft
Days 8–11
Day 8
π§© Rules Guide Mini-Lab
Knowledge/Skill Building
35m
Day 9
π οΈ Prototype Build Sprint
Project Work
45m
Day 10
π₯ Two-Peer Prototype Tuning
Deliverable
45m
Day 11
π² Designer Checkpoint Playthrough
Community Experience
45m
Test
Days 12–14
Day 12
π Playtest Data Tools
Knowledge/Skill Building
25m
Day 13
π² Prototype Swap Playtest
Deliverable
50m
Day 14
π£οΈ Designer Feedback Rotation
Community Experience
45m
Critique
Days 15–17
Day 15
π§ Rules Clarity Critique Protocol
Knowledge/Skill Building
30m
Day 16
π Prototype Feedback Carousel
Deliverable
45m
Day 17
ποΈ Revision Log and Audio Defense
Assessment
45m
Notice & Reflect
Days 18–20
Day 18
π§Ύ Designer Statement and Evidence Board
Deliverable
45m
Day 19
π€ Systems Showcase Game Tables
Assessment
45m
Day 20
π§ Audio Reflection and Peer Revision Notes
Deliverable
45m
September 2026
Mon
Tue
Wed
Thu
Fri
21
Day 1
Empathize
π² System Safari Passport
22
Day 2
πΊοΈ Player Needs Evidence Map
23
Day 3
Define
π§© Evidence Clusters for System Breakdowns
24
Day 4
π How Might We Game Challenge
25
Day 5
Ideate
π§ Systems Mechanic Mash-Up
28
Day 6
βοΈ Three Game Concepts Sprint
29
Day 7
ποΈ Prototype Pitch Choice Board
30
Day 8
Draft
π§© Rules Guide Mini-Lab
1
Day 9
π οΈ Prototype Build Sprint
2
Day 10
π₯ Two-Peer Prototype Tuning
October 2026
Mon
Tue
Wed
Thu
Fri
5
Day 11
π² Designer Checkpoint Playthrough
6
Day 12
Test
π Playtest Data Tools
7
Day 13
π² Prototype Swap Playtest
8
Day 14
π£οΈ Designer Feedback Rotation
9
Day 15
Critique
π§ Rules Clarity Critique Protocol
12
Day 16
π Prototype Feedback Carousel
13
Day 17
ποΈ Revision Log and Audio Defense
14
Day 18
Notice & Reflect
π§Ύ Designer Statement and Evidence Board
15
Day 19
π€ Systems Showcase Game Tables
16
Day 20
π§ Audio Reflection and Peer Revision Notes