Launch
Launch
Students will enter the project through a playable mini RPG experience, analyze what made the session clear or confusing, and begin framing the design challenge around historically grounded storytelling, user needs, and project expectations for their own tabletop game kit.
Days 1 - 2
Research & Plan
Research & Plan
Students will investigate player needs and historical context, gather evidence from peers and a community partner, and turn those findings into empathy artifacts and a design brief for a historically grounded tabletop RPG.
Days 3 - 8
Ideate & Prototype
Ideate & Prototype
Students will turn user research and historical evidence into testable tabletop RPG directions, generate multiple concept options, build low-fidelity prototype materials, gather feedback from peers and a community partner, and complete documented revision cycles that improve clarity, balance, narrative tension, and historical grounding.
Days 9 - 13
Refine & Showcase
Refine & Showcase
Students will refine their tabletop RPG prototypes through evidence-based revision, validate design choices with new users, and assemble a stakeholder-facing story of how historical research, writing craft, and playtest feedback shaped their final game direction before the public festival.
Days 14 - 18
Showcase
Showcase
Students will present their finished historical tabletop RPGs to authentic players, observe how guests use the materials, gather final evidence about clarity and player experience, and complete a peer and self-assessment that explains how research, writing, and revision shaped their final game kit.
Days 19 - 20
Launch
Days 1–2
Day 1
Day 2
🎲 Mini RPG Time Jump
Launch
90m
🗺️ Player Needs and Project Brief
Knowledge/Skill Building
90m
Research & Plan
Days 3–8
Day 3
🎲 RPG Player Experience Map
Knowledge/Skill Building
90m
Day 4
📜 Sources for Characters and Conflict
Knowledge/Skill Building
90m
Day 5
🗣️ Peer Interviews and Observation Notes
Research
90m
Day 6
🏛️ Historian and Designer Question Clinic
Community Experience
90m
Day 7
🧩 Design Brief and HMW Draft
Deliverable
90m
Day 8
✅ Design Brief Gate Review
Assessment
90m
Ideate & Prototype
Days 9–13
Day 9
🧭 Design Brief Decision Matrix
Launch
90m
Day 10
🎭 Character Voice and Branching Scenes
Knowledge/Skill Building
90m
Day 11
✏️ Paper Prototype Sprint
Project Work
90m
Day 12
🎲 Mechanics Playtest with Designer
Community Experience
90m
Day 13
🛠️ Revision Gate Prototype Check
Assessment
90m
Refine & Showcase
Days 14–18
Day 14
🧭 Final Playtest Focus Board
Knowledge/Skill Building
75m
Day 15
🛠️ Rulebook and Kit Revision Sprint
Project Work
90m
Day 16
🎲 Game Store Validation Session
Community Experience
90m
Day 17
🗣️ Design Journey Peer Tuning
Deliverable
90m
Day 18
✅ Prototype Readiness Check
Assessment
90m
Showcase
Days 19–20
Day 19
🎲 Timekeepers’ Tabletop Festival
Community Experience
105m
Day 20
🪞 Designer Evidence Circle
Assessment
75m
September 2026
Mon
Tue
Wed
Thu
Fri
28
Day 1
Launch
29
Day 2
🎲 Mini RPG Time Jump
🗺️ Player Needs and Project Brief
30
Day 3
Research & Plan
🎲 RPG Player Experience Map
1
Day 4
📜 Sources for Characters and Conflict
2
Day 5
🗣️ Peer Interviews and Observation Notes
October 2026
Mon
Tue
Wed
Thu
Fri
5
Day 6
🏛️ Historian and Designer Question Clinic
6
Day 7
🧩 Design Brief and HMW Draft
7
Day 8
✅ Design Brief Gate Review
8
Day 9
Ideate & Prototype
🧭 Design Brief Decision Matrix
9
Day 10
🎭 Character Voice and Branching Scenes
12
Day 11
✏️ Paper Prototype Sprint
13
Day 12
🎲 Mechanics Playtest with Designer
14
Day 13
🛠️ Revision Gate Prototype Check
15
Day 14
Refine & Showcase
🧭 Final Playtest Focus Board
16
Day 15
🛠️ Rulebook and Kit Revision Sprint
19
Day 16
🎲 Game Store Validation Session
20
Day 17
🗣️ Design Journey Peer Tuning
21
Day 18
✅ Prototype Readiness Check
22
Day 19
Showcase
🎲 Timekeepers’ Tabletop Festival
23
Day 20
🪞 Designer Evidence Circle