Launch Days 1–2
Day 1
Day 2
🎲 Mini RPG Time Jump
Launch 90m
🗺️ Player Needs and Project Brief
Knowledge/Skill Building 90m
Research & Plan Days 3–8
Day 3
🎲 RPG Player Experience Map
Knowledge/Skill Building 90m
Day 4
📜 Sources for Characters and Conflict
Knowledge/Skill Building 90m
Day 5
🗣️ Peer Interviews and Observation Notes
Research 90m
Day 6
🏛️ Historian and Designer Question Clinic
Community Experience 90m
Day 7
🧩 Design Brief and HMW Draft
Deliverable 90m
Day 8
✅ Design Brief Gate Review
Assessment 90m
Ideate & Prototype Days 9–13
Day 9
🧭 Design Brief Decision Matrix
Launch 90m
Day 10
🎭 Character Voice and Branching Scenes
Knowledge/Skill Building 90m
Day 11
✏️ Paper Prototype Sprint
Project Work 90m
Day 12
🎲 Mechanics Playtest with Designer
Community Experience 90m
Day 13
🛠️ Revision Gate Prototype Check
Assessment 90m
Refine & Showcase Days 14–18
Day 14
🧭 Final Playtest Focus Board
Knowledge/Skill Building 75m
Day 15
🛠️ Rulebook and Kit Revision Sprint
Project Work 90m
Day 16
🎲 Game Store Validation Session
Community Experience 90m
Day 17
🗣️ Design Journey Peer Tuning
Deliverable 90m
Day 18
✅ Prototype Readiness Check
Assessment 90m
Showcase Days 19–20
Day 19
🎲 Timekeepers’ Tabletop Festival
Community Experience 105m
Day 20
🪞 Designer Evidence Circle
Assessment 75m