Launch

🧭 Design Brief Decision Matrix

Critical Thinker Engaged Citizen Empowered Learner Creative Contributer TH:Cr3.1.Prof.a RL.9-10.5 TH:Cr3.1.Acc.b TH:Cr3.1.Adv.a Submission Required

Teams sort Phase 2 interview notes, empathy artifacts, and historical research into an affinity map, then use a decision matrix to compare three game directions for setting, player roles, and core problem. They select one concept by weighing user desirability, historical accuracy, replayability, and scope. Each team leaves with a one-page prototype plan naming the target player experience, historical era focus, and key assumptions to test first.

Plan day
Day 9
Duration
90 min
Grouping
Small Group
Steps