Launch
🧭 Design Brief Decision Matrix
Critical Thinker
Engaged Citizen
Empowered Learner
Creative Contributer
TH:Cr3.1.Prof.a
RL.9-10.5
TH:Cr3.1.Acc.b
TH:Cr3.1.Adv.a
Submission Required
Teams sort Phase 2 interview notes, empathy artifacts, and historical research into an affinity map, then use a decision matrix to compare three game directions for setting, player roles, and core problem. They select one concept by weighing user desirability, historical accuracy, replayability, and scope. Each team leaves with a one-page prototype plan naming the target player experience, historical era focus, and key assumptions to test first.
Plan day
Day 9
Duration
90 min
Grouping
Small Group
Steps
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