Launch
Launch
Students will experience the board game design challenge, analyze what makes history games engaging and accurate, and leave class with a shared understanding of the project purpose, essential questions, and team design focus for the next phase.
Day 1
Research & Synthesize
Research & Synthesize
Students will gather evidence from classmates as intended players, analyze historical sources from their chosen unit, and turn both user needs and content knowledge into a focused design brief that guides their board game concept.
Days 2 - 4
Prototype & Validate
Prototype & Validate
Students will turn their research and design brief into multiple board game concepts, build a low-fidelity playable draft, test it with peers, and revise it using documented evidence from two feedback cycles before a final validation check.
Days 5 - 7
Showcase
Showcase
Students will present their final world history board games to an authentic audience, explain how their design teaches historical content through cause and effect, and show how playtesting feedback shaped their revisions.
Day 8
Launch
Days 1–1
Day 1
π² History Game Jam
Launch
45m
Research & Synthesize
Days 2–4
Day 2
π€ Player Interview Notes
Research
45m
Day 3
π Source Bank and Cause Map
Knowledge/Skill Building
45m
Day 4
π§© How Might We Brief
Deliverable
45m
Prototype & Validate
Days 5–7
Day 5
π§ Three History Game Paths
Knowledge/Skill Building
30m
Day 6
π οΈ Cardstock Prototype Build
Project Work
45m
Day 7
π² Playtest Evidence Round
Deliverable
45m
Showcase
Days 8–8
Day 8
π² World History Board Game Expo
Assessment
45m
May 2026
Mon
Tue
Wed
Thu
Fri
7
Day 1
Launch
π² History Game Jam
11
Day 2
Research & Synthesize
π€ Player Interview Notes
12
13
14
Day 3
π Source Bank and Cause Map
18
Day 4
π§© How Might We Brief
19
Day 5
Prototype & Validate
π§ Three History Game Paths
20
Day 6
π οΈ Cardstock Prototype Build
21
Day 7
π² Playtest Evidence Round
25
Day 8
Showcase
π² World History Board Game Expo