Empathize
Empathize
Students will examine A's game artifacts, compare pressure and performance in a short baseball skills trial, and gather first-round empathy evidence about how stats, confidence, and mental health connect for different players.
Day 1
Define
Define
Students will define a focused baseball improvement challenge by sorting evidence from observations, stats, and player stories into patterns, then writing a clear How Might We statement and user-centered problem frame for the player growth journal and team scouting work.
Day 2
Ideate
Ideate
Students will generate multiple evidence-based ideas for a baseball player improvement plan, then narrow to one promising direction by checking it against user needs, performance data, and mental health considerations.
Days 3 - 4
Draft
Draft
Students will turn their selected idea into a first-draft baseball improvement prototype by using evidence from stats, interviews, and wellness tracking, then revise that draft through structured peer feedback before moving into user testing.
Days 5 - 6
Test
Test
Students will test their baseball player growth journal or team scouting-report prototype with peers, collect specific feedback on data use, pressure and mental health connections, and usability, then document one evidence-based revision they will make next.
Day 7
Critique
Critique
Students will use a structured critique protocol to evaluate their baseball player growth journal or scouting report draft, give feedback to 2 peers, receive feedback tied to data, motion/skill evidence, and wellness planning, and make one clear revision that strengthens how their improvement plan responds to pressure, performance, and enjoyment of the game.
Day 8
Notice & Reflect
Notice & Reflect
Students will document what they learned from baseball data, interviews, testing, and revision; present a concise evidence-based reflection on their player growth journal and improvement plan; and name realistic next steps for performance, wellness, and long-term enjoyment of the game.
Day 9
Empathize
Days 1–1
Day 1
⚾ A's Game Evidence Launch
Launch
60m
Define
Days 2–2
Day 2
🧩 How Might We Dugout Board
Deliverable
60m
Ideate
Days 3–4
Day 3
🧠 Improvement Plan Idea Burst
Knowledge/Skill Building
55m
Day 4
⚾ Player Journal Concept Pitch
Deliverable
60m
Draft
Days 5–6
Day 5
🧩 Improvement Plan Prototype Build
Deliverable
60m
Day 6
🔁 Peer Tuning on Growth Journal
Project Work
60m
Test
Days 7–7
Day 7
🧪 Growth Journal User Test
Deliverable
60m
Critique
Days 8–8
Day 8
🧢 Growth Journal Critique Round
Deliverable
60m
Notice & Reflect
Days 9–9
Day 9
⚾ Growth Journal Reflection Share
Deliverable
60m
September 2026
Mon
Tue
Wed
Thu
Fri
28
Day 1
Empathize
⚾ A's Game Evidence Launch
29
Day 2
Define
🧩 How Might We Dugout Board
30
Day 3
Ideate
🧠 Improvement Plan Idea Burst
October 2026
Mon
Tue
Wed
Thu
Fri
5
Day 4
⚾ Player Journal Concept Pitch
6
Day 5
Draft
🧩 Improvement Plan Prototype Build
7
Day 6
🔁 Peer Tuning on Growth Journal
12
Day 7
Test
🧪 Growth Journal User Test
13
Day 8
Critique
🧢 Growth Journal Critique Round
14
Day 9
Notice & Reflect
⚾ Growth Journal Reflection Share