Launch
Launch
Students will launch the board game design challenge by remixing familiar game rules, analyzing how mechanics communicate success, failure, and growth, and recording an initial design direction they can refine with research and feedback in later phases.
Day 1
Research & Empathy
Research & Empathy
Students will gather firsthand evidence about how people experience success, failure, and recovery; organize those findings in a visual empathy artifact; and turn that evidence into a focused How Might We design brief that guides later board game prototyping.
Days 2 - 3
Prototype & Pitch
Prototype & Pitch
Students will turn empathy findings into rapid board game prototypes, test and revise rules through structured peer feedback, document a midpoint rule change, and prepare a concise stakeholder-facing pitch that explains how mechanics, scoring, and recovery systems communicate success, failure, and growth.
Days 4 - 5
Showcase
Showcase
Students will present their finished board game kits to families and library guests, lead a live playtest that explains how mechanics show success, failure, and growth, and complete a brief final reflection using audience feedback and evidence from their revisions.
Day 6
Launch
Days 1–1
Day 1
🎲 Rule Remix Rally
Launch
60m
Research & Empathy
Days 2–3
Day 2
🗣️ Success and Failure Interviews
Research
60m
Day 3
🧩 Empathy Map and HMW Brief
Assessment
60m
Prototype & Pitch
Days 4–5
Day 4
🎲 Game Sketches to Paper Prototype
Knowledge/Skill Building
60m
Day 5
🗣️ Rule Remix Playtest Pitch
Assessment
60m
Showcase
Days 6–6
Day 6
🎲 Victory Lab Game Showcase
Assessment
60m
September 2026
Mon
Tue
Wed
Thu
Fri
28
Day 1
Launch
🎲 Rule Remix Rally
29
Day 2
Research & Empathy
🗣️ Success and Failure Interviews
30
Day 3
🧩 Empathy Map and HMW Brief
October 2026
Mon
Tue
Wed
Thu
Fri
5
Day 4
Prototype & Pitch
🎲 Game Sketches to Paper Prototype
6
Day 5
🗣️ Rule Remix Playtest Pitch
7
Day 6
Showcase
🎲 Victory Lab Game Showcase