Empathize
Students will experience ecosystem survival through a fast card-game launch, notice how adaptations, habitat conditions, climate events, and human actions affect outcomes, and gather early user and expert evidence to shape the game they will design for younger learners.
Days 1 - 2
🎴 Survival Showdown Rounds
Launch 45m
πŸ¦‰ Wildlife Feedback Note Map
Community Experience 45m

Edit Phase

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Define
Students will use evidence from the Survival Showdown launch, early user insights, and ecosystem science to define a focused design challenge for their Nature Shift card game. They will identify key adaptation, habitat, and human-impact patterns, then write and refine a team How Might We statement that guides later card, rule, and tournament kit design for younger players.
Days 3 - 4
🧩 Survival Pattern Sort
Knowledge/Skill Building 40m
✍️ Nature Shift HMW Draft
Deliverable 45m

Edit Phase

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Ideate
Students will turn their Phase 1 empathy findings and Phase 2 problem statements into multiple card game concepts, compare ideas against science accuracy and younger-user needs, and choose one promising game direction to prototype next.
Days 5 - 7
🧠 Nature Shift Idea Burst
Knowledge/Skill Building 45m
✏️ Card Set Concept Sketches
Project Work 45m
🎯 Game Direction Decision Board
Deliverable 45m

Edit Phase

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Draft
Students will build a first playable version of their ecosystem card game by turning earlier research and ideas into prototype animal, plant, habitat, rule, and event cards, then using peer and expert feedback to revise for scientific accuracy, game balance, and clarity for younger players.
Days 8 - 11
🧬 Adaptation Effects Mini Lab
Knowledge/Skill Building 35m
πŸƒ Prototype Card Set Build
Deliverable 55m
🎲 Survival Round Playtest Swap
Project Work 45m
🌿 Wildlife Feedback Revision
Community Experience 45m

Edit Phase

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Test
Students will test their ecosystem card game drafts through structured peer playtesting and community feedback, collect evidence about how well adaptations, natural selection, and human impacts are represented, and revise cards and rules based on what players observe, question, and experience during gameplay.
Days 12 - 14
πŸ§ͺ Ecosystem Card Peer Trials
Deliverable 45m
🌿 Wildlife Partner Feedback Round
Community Experience 45m
πŸ“ Nature Shift Revision Log
Assessment 45m

Edit Phase

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Critique
Students will use structured critique to evaluate how well their Nature Shift card game models adaptation, natural selection, ecosystem balance, and human-caused change, then revise cards and rules using peer and wildlife partner feedback before the final reflection phase.
Days 15 - 17
🧭 Nature Shift Critique Protocol
Knowledge/Skill Building 30m
πŸ” Card Set Peer Tuning
Deliverable 45m
πŸ¦‰ Wildlife Partner Feedback Revisions
Community Experience 45m

Edit Phase

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Notice & Reflect
Students will finalize and showcase their ecosystem card game, explain how adaptations, natural selection, human impacts, and climate change are represented in gameplay, and document how feedback shaped their revisions and learning.
Days 18 - 20
πŸ—‚οΈ Nature Shift Revision Log
Deliverable 40m
🎲 Ecosystem Card Clash Expo
Community Experience 45m
πŸ“ Survival Strategy Reflection
Assessment 45m

Edit Phase

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