Empathize
Empathize
Students will launch the sweatshirt fundraiser challenge, learn how decimal costs and profit connect to real merchandise decisions, gather user and expert input, and create an early empathy-based design brief that captures customer preferences, price concerns, and teamwork goals.
Days 1 - 4
Define
Define
Students will sort empathy evidence from Phase 1, learn how to write a clear problem statement using user needs and project constraints, define a target customer group for the sweatshirt fundraiser, and create a team design brief that names the pricing challenge they will solve next.
Days 5 - 8
Ideate
Ideate
Students will use user feedback, decimal cost thinking, and structured brainstorming routines to generate several sweatshirt and pricing ideas, compare them against customer needs, and choose a promising concept to develop next.
Days 9 - 12
Draft
Draft
Students will turn their selected sweatshirt ideas into first-round prototypes and pricing drafts by applying decimal operations, user feedback, and team decision-making. They will build cost models, create labeled design mockups, explain their pricing logic, and revise after structured peer critique so they are ready for user testing in the next phase.
Days 13 - 18
Test
Test
Students will test their sweatshirt drafts and pricing plans with classmates and a local merchandise shop owner, collect evidence about design appeal and profit decisions, and revise their work using structured feedback, survey data, and goal-tracker check-ins.
Days 19 - 22
Critique
Critique
Students will use structured critique, decimal evidence, and customer-centered feedback to improve their sweatshirt pricing plans and design choices before the final reflection and showcase phase.
Days 23 - 26
Notice & Reflect
Notice & Reflect
Students will exhibit their sweatshirt pricing work, explain how feedback and decimal calculations shaped their final decisions, document growth on goal trackers, and identify next steps after expert and community response.
Days 27 - 30
Empathize
Days 1–4
Day 1
๐งฅ Trip Sweatshirt Challenge
Launch
35m
Day 2
๐ต Decimal Cost and Profit Sort
Knowledge/Skill Building
35m
Day 3
๐ฃ๏ธ Buyer Interview and Survey Practice
Community Experience
35m
Day 4
๐ Customer Needs Design Brief
Deliverable
35m
Define
Days 5–8
Day 5
๐ Decimal Cost Clues Sort
Knowledge/Skill Building
35m
Day 6
๐งฉ User Need Statement Mini-Lesson
Knowledge/Skill Building
30m
Day 7
๐ฃ๏ธ Pricing Challenge Feedback Round
Project Work
35m
Day 8
๐ Team Design Brief
Deliverable
35m
Ideate
Days 9–12
Day 9
๐ง Crazy 8s Sweatshirt Ideas
Knowledge/Skill Building
35m
Day 10
๐ Profit Margin Idea Sort
Knowledge/Skill Building
30m
Day 11
๐จ Design Studio Choice Board
Project Work
40m
Day 12
โ
Best-Bet Pricing Concept
Deliverable
35m
Draft
Days 13–18
Day 13
๐งฎ Decimal Cost Builder
Knowledge/Skill Building
35m
Day 14
๐จ Sweatshirt Prototype Sketches
Project Work
35m
Day 15
๐ Profit Margin Mini-Lesson
Knowledge/Skill Building
30m
Day 16
๐ ๏ธ Pricing Poster Draft
Deliverable
40m
Day 17
๐ฌ Two-Peer Feedback Carousel
Project Work
35m
Day 18
โ๏ธ Revised Cost-and-Design Draft
Assessment
35m
Test
Days 19–22
Day 19
๐ฃ๏ธ Feedback Stems for Merch Testing
Knowledge/Skill Building
25m
Day 20
๐ Sweatshirt Prototype Peer Testing
Project Work
35m
Day 21
๐ช Shop Owner Pricing Review
Community Experience
35m
Day 22
โ๏ธ Revision Log and Goal Tracker
Deliverable
35m
Critique
Days 23–26
Day 23
๐ Profit Margin Feedback Mini-Lesson
Knowledge/Skill Building
30m
Day 24
๐ฃ๏ธ Pricing Poster Peer Critique
Deliverable
35m
Day 25
๐ช Shop Owner Pricing Review
Community Experience
35m
Day 26
โ๏ธ Revised Pricing Plan Checkpoint
Assessment
35m
Notice & Reflect
Days 27–30
Day 27
๐งญ Goal Tracker and Evidence Sort
Knowledge/Skill Building
30m
Day 28
๐ฃ๏ธ Pricing Pitch Peer Tune-Up
Deliverable
35m
Day 29
๐ช Merch Market Showcase
Community Experience
40m
Day 30
โ๏ธ Final Profit Reflection
Assessment
35m
September 2026
Mon
Tue
Wed
Thu
Fri
28
Day 1
Empathize
๐งฅ Trip Sweatshirt Challenge
29
Day 2
๐ต Decimal Cost and Profit Sort
30
Day 3
๐ฃ๏ธ Buyer Interview and Survey Practice
1
Day 4
๐ Customer Needs Design Brief
2
Day 5
Define
๐ Decimal Cost Clues Sort
October 2026
Mon
Tue
Wed
Thu
Fri
5
Day 6
๐งฉ User Need Statement Mini-Lesson
6
Day 7
๐ฃ๏ธ Pricing Challenge Feedback Round
7
Day 8
๐ Team Design Brief
8
Day 9
Ideate
๐ง Crazy 8s Sweatshirt Ideas
9
Day 10
๐ Profit Margin Idea Sort
12
Day 11
๐จ Design Studio Choice Board
13
Day 12
โ
Best-Bet Pricing Concept
14
Day 13
Draft
๐งฎ Decimal Cost Builder
15
Day 14
๐จ Sweatshirt Prototype Sketches
16
Day 15
๐ Profit Margin Mini-Lesson
19
Day 16
๐ ๏ธ Pricing Poster Draft
20
Day 17
๐ฌ Two-Peer Feedback Carousel
21
Day 18
โ๏ธ Revised Cost-and-Design Draft
22
Day 19
Test
๐ฃ๏ธ Feedback Stems for Merch Testing
23
Day 20
๐ Sweatshirt Prototype Peer Testing
26
Day 21
๐ช Shop Owner Pricing Review
27
Day 22
โ๏ธ Revision Log and Goal Tracker
28
Day 23
Critique
๐ Profit Margin Feedback Mini-Lesson
29
Day 24
๐ฃ๏ธ Pricing Poster Peer Critique
30
Day 25
๐ช Shop Owner Pricing Review
November 2026
Mon
Tue
Wed
Thu
Fri
2
Day 26
โ๏ธ Revised Pricing Plan Checkpoint
3
Day 27
Notice & Reflect
๐งญ Goal Tracker and Evidence Sort
4
Day 28
๐ฃ๏ธ Pricing Pitch Peer Tune-Up
5
Day 29
๐ช Merch Market Showcase
6
Day 30
โ๏ธ Final Profit Reflection