Launch
Launch
Students will launch the math game project by exploring real games with adults and older helpers, noticing what makes a game clear and fun, and naming the math ideas games can help friends practice. They will then use an anchor-chart checklist to sort expectations, choose partners, and complete a first game plan review with an adult so they are ready for user research in the next phase.
Days 1 - 2
Research & Empathy
Research & Empathy
Students will observe real players, practice listening and noticing, gather evidence about what makes a counting game clear and fun, and turn that evidence into an empathy artifact, assumption list, and game-plan checkpoint that prepares them for designing with a real audience in mind.
Days 3 - 8
Ideate & Prototype
Ideate & Prototype
Students will turn research from earlier testing into clear game ideas, choose one promising concept with evidence, build a low-fidelity prototype, and run a first playtest to gather feedback for revision.
Days 9 - 13
Test & Present
Test & Present
Students will use playtest evidence, anchor-chart checkpoints, and adult review to improve their partner math games through two revision rounds, then share a short stakeholder presentation that explains how feedback shaped their design choices.
Days 14 - 18
Showcase
Showcase
Students will showcase their partner-designed math games with an authentic audience, explain how the games help players practice key kindergarten math skills, gather final user feedback, and complete a simple reflection using class anchor-chart checkpoints.
Days 19 - 20
Launch
Days 1–2
Day 1
π² Math Game Museum Walk
Launch
45m
Day 2
π§© Game Plan Picture Check
Assessment
45m
Research & Empathy
Days 3–8
Day 3
π Player Clues Anchor Chart
Knowledge/Skill Building
40m
Day 4
π£οΈ Buddy Interview Practice Cards
Knowledge/Skill Building
45m
Day 5
π€ Buddy Game Watch Notes
Community Experience
45m
Day 6
π§ Empathy Map Math Players
Research
50m
Day 7
π’ Math Need Stations
Knowledge/Skill Building
45m
Day 8
β
Adult Checkpoint Game Plan
Assessment
45m
Ideate & Prototype
Days 9–13
Day 9
π§ Player Needs Anchor Chart
Knowledge/Skill Building
45m
Day 10
βοΈ Three Game Idea Sketches
Project Work
45m
Day 11
π οΈ Number Cards and Board Build
Knowledge/Skill Building
45m
Day 12
π₯ Buddy Playtest Feedback
Project Work
45m
Day 13
β
Adult Game Plan Check
Assessment
45m
Test & Present
Days 14–18
Day 14
π§ Anchor Chart Game Check
Knowledge/Skill Building
35m
Day 15
π² Buddy Playtest Feedback
Project Work
45m
Day 16
βοΈ Math Pieces Revision Studio
Knowledge/Skill Building
45m
Day 17
π©βπ« Adult Game Plan Review
Assessment
45m
Day 18
π£οΈ Design Journey Share-Out
Deliverable
45m
Showcase
Days 19–20
Day 19
π² Buddy Math Game Day
Community Experience
45m
Day 20
β Game Reflection Checkpoint
Assessment
45m
September 2026
Mon
Tue
Wed
Thu
Fri
28
Day 1
Launch
π² Math Game Museum Walk
29
Day 2
π§© Game Plan Picture Check
30
Day 3
Research & Empathy
π Player Clues Anchor Chart
1
Day 4
π£οΈ Buddy Interview Practice Cards
2
Day 5
π€ Buddy Game Watch Notes
October 2026
Mon
Tue
Wed
Thu
Fri
5
Day 6
π§ Empathy Map Math Players
6
Day 7
π’ Math Need Stations
7
Day 8
β
Adult Checkpoint Game Plan
8
Day 9
Ideate & Prototype
π§ Player Needs Anchor Chart
9
Day 10
βοΈ Three Game Idea Sketches
12
Day 11
π οΈ Number Cards and Board Build
13
Day 12
π₯ Buddy Playtest Feedback
14
Day 13
β
Adult Game Plan Check
15
Day 14
Test & Present
π§ Anchor Chart Game Check
16
Day 15
π² Buddy Playtest Feedback
19
Day 16
βοΈ Math Pieces Revision Studio
20
Day 17
π©βπ« Adult Game Plan Review
21
Day 18
π£οΈ Design Journey Share-Out
22
Day 19
Showcase
π² Buddy Math Game Day
23
Day 20
β Game Reflection Checkpoint