Empathize
Empathize
Students will launch the project by meeting real users who sometimes struggle with telling time, conduct simple interviews about hour and half-hour challenges, and create picture-based empathy maps grounded in real quotes and observations to prepare for defining a meaningful design problem.
Days 1 - 2
Define
Define
Students will synthesize user interview findings about telling time into clear, evidence-based problem statements that guide the design of their clocks and Time Mural. They will identify patterns across users, define a focused 'How Might We' question, and justify it using real quotes and observations.
Days 3 - 4
Ideate
Ideate
Students will generate many different ideas for helping real users tell time to the hour and half-hour, then narrow their ideas to 2β3 strong concepts based on user needs and create simple storyboards that show how a person would use their solution.
Days 5 - 6
Prototype
Prototype
Students will build and revise testable versions of their time-telling solutions, first creating low-fidelity prototypes and then improving them based on real user feedback. They will document what users say and do, make specific changes, and prepare a stronger Version 2 prototype for final testing and presentation.
Days 7 - 8
Test/Present
Test/Present
Students will test their refined Time Helper Kits and Library Time Guide Murals with authentic users from the local library, gather feedback, make final adjustments, and present their full design journey during the 'Hour of Discovery' gallery walk.
Days 9 - 10
Empathize
Days 1–2
Day 1
π Clock Craft Carnival & Meet the Users
Launch
30m
Day 2
πΊοΈ My Time User Empathy Map
Deliverable
30m
Define
Days 3–4
Day 3
π§© User Clues to Big Ideas
Knowledge/Skill Building
30m
Day 4
π Our How Might We Question
Deliverable
30m
Ideate
Days 5–6
Day 5
π‘ 15 Time Helper Ideas
Deliverable
30m
Day 6
πΊοΈ Top 3 Time Storyboards
Deliverable
30m
Prototype
Days 7–8
Day 7
π οΈ Time Mural & Clock Prototype V1
Deliverable
30m
Day 8
π User Test & Prototype V2
Deliverable
30m
Test/Present
Days 9–10
Day 9
π§ͺ New User Clock Test & Feedback
Project Work
30m
Day 10
π€ Hour of Discovery Gallery Walk
Assessment
30m
September 2026
Mon
Tue
Wed
Thu
Fri
28
Day 1
Empathize
π Clock Craft Carnival & Meet the Users
29
Day 2
πΊοΈ My Time User Empathy Map
30
Day 3
Define
π§© User Clues to Big Ideas
1
Day 4
π Our How Might We Question
2
Day 5
Ideate
π‘ 15 Time Helper Ideas
October 2026
Mon
Tue
Wed
Thu
Fri
5
Day 6
πΊοΈ Top 3 Time Storyboards
6
Day 7
Prototype
π οΈ Time Mural & Clock Prototype V1
7
Day 8
π User Test & Prototype V2
8
Day 9
Test/Present
π§ͺ New User Clock Test & Feedback
9
Day 10
π€ Hour of Discovery Gallery Walk