Empathize
Students will launch the project by interacting with real users, conduct firsthand interviews and observations about plant and animal structures, and create structured empathy maps grounded in direct evidence to inform later problem definition.
Days 1 - 3
πŸŽ‰ Survival Structure Showcase
Launch 45m
πŸ—£οΈ 4H Interview & Nature Observation Notes
Research 45m
🧠 Empathy Maps for Young Learners
Deliverable 45m

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Define
Students will synthesize their interview notes and empathy maps into clear, evidence-based problem statements that define how to help younger students understand how plant and animal structures support survival. They will identify patterns across user feedback, draft and critique "How Might We" statements, and produce a grounded design brief to guide ideation.
Days 4 - 6
🧩 User Quotes & Structure Patterns
Knowledge/Skill Building 45m
✏️ Crafting Our How Might We
Deliverable 45m
πŸ“Œ Design Brief Approval Checkpoint
Assessment 45m

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Ideate
Students will generate and refine multiple user-centered exhibit concepts for their Living Structures Gallery, moving from rapid brainstorming to evidence-based selection and annotated concept sketches grounded in real user needs and science standards.
Days 7 - 10
πŸ’‘ 20 Ideas for Living Structures
Deliverable 45m
🧠 Crazy-8s Structure Sketches
Deliverable 45m
πŸ“Š User Needs Decision Matrix
Deliverable 45m
πŸ–οΈ Annotated Interaction Storyboard
Deliverable 45m

Edit Phase

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Prototype
Students will build, test, and revise low- and medium-fidelity prototypes of their interactive ecosystem exhibits, using real user feedback from peers and visiting 4H partners to improve how clearly their models explain structure-function relationships and sensory responses.
Days 11 - 15
πŸ› οΈ Cardboard Ecosystem Prototype Build
Deliverable 45m
πŸ” Peer User Testing Rounds
Research 45m
πŸ”„ Revision & Sensory Interaction Upgrade
Project Work 45m
🌾 4H Partner Prototype Feedback
Community Experience 45m
πŸ—οΈ Version 3 Ecosystem & Iteration Log
Assessment 45m

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Test/Present
Students will conduct a final round of user testing with new audiences, refine their Living Structures Gallery ecosystem models based on real feedback, and present their full design journeyβ€”linking user research, problem definition, prototype iterations, and scientific evidenceβ€”to visiting students and community partners.
Days 16 - 20
πŸ§ͺ Final User Test with New 3rd Grade Visitors
Project Work 45m
πŸ” Iteration Log & Model Revisions
Deliverable 45m
🎀 Design Storyboard for Living Structures Gallery
Deliverable 45m
πŸ–ΌοΈ Living Structures Gallery Walk Exhibition
Assessment 45m
🌿 Reflective Nature Walk & Show-and-Tell
Assessment 45m

Edit Phase

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