Empathize
Empathize
Students will launch the project by interacting with real users, conduct firsthand interviews and observations about plant and animal structures, and create structured empathy maps grounded in direct evidence to inform later problem definition.
Days 1 - 3
Define
Define
Students will synthesize their interview notes and empathy maps into clear, evidence-based problem statements that define how to help younger students understand how plant and animal structures support survival. They will identify patterns across user feedback, draft and critique "How Might We" statements, and produce a grounded design brief to guide ideation.
Days 4 - 6
Ideate
Ideate
Students will generate and refine multiple user-centered exhibit concepts for their Living Structures Gallery, moving from rapid brainstorming to evidence-based selection and annotated concept sketches grounded in real user needs and science standards.
Days 7 - 10
Prototype
Prototype
Students will build, test, and revise low- and medium-fidelity prototypes of their interactive ecosystem exhibits, using real user feedback from peers and visiting 4H partners to improve how clearly their models explain structure-function relationships and sensory responses.
Days 11 - 15
Test/Present
Test/Present
Students will conduct a final round of user testing with new audiences, refine their Living Structures Gallery ecosystem models based on real feedback, and present their full design journeyβlinking user research, problem definition, prototype iterations, and scientific evidenceβto visiting students and community partners.
Days 16 - 20
Empathize
Days 1–3
Day 1
π Survival Structure Showcase
Launch
45m
Day 2
π£οΈ 4H Interview & Nature Observation Notes
Research
45m
Day 3
π§ Empathy Maps for Young Learners
Deliverable
45m
Define
Days 4–6
Day 4
π§© User Quotes & Structure Patterns
Knowledge/Skill Building
45m
Day 5
βοΈ Crafting Our How Might We
Deliverable
45m
Day 6
π Design Brief Approval Checkpoint
Assessment
45m
Ideate
Days 7–10
Day 7
π‘ 20 Ideas for Living Structures
Deliverable
45m
Day 8
π§ Crazy-8s Structure Sketches
Deliverable
45m
Day 9
π User Needs Decision Matrix
Deliverable
45m
Day 10
ποΈ Annotated Interaction Storyboard
Deliverable
45m
Prototype
Days 11–15
Day 11
π οΈ Cardboard Ecosystem Prototype Build
Deliverable
45m
Day 12
π Peer User Testing Rounds
Research
45m
Day 13
π Revision & Sensory Interaction Upgrade
Project Work
45m
Day 14
πΎ 4H Partner Prototype Feedback
Community Experience
45m
Day 15
ποΈ Version 3 Ecosystem & Iteration Log
Assessment
45m
Test/Present
Days 16–20
Day 16
π§ͺ Final User Test with New 3rd Grade Visitors
Project Work
45m
Day 17
π Iteration Log & Model Revisions
Deliverable
45m
Day 18
π€ Design Storyboard for Living Structures Gallery
Deliverable
45m
Day 19
πΌοΈ Living Structures Gallery Walk Exhibition
Assessment
45m
Day 20
πΏ Reflective Nature Walk & Show-and-Tell
Assessment
45m
September 2026
Mon
Tue
Wed
Thu
Fri
28
Day 1
Empathize
π Survival Structure Showcase
29
Day 2
π£οΈ 4H Interview & Nature Observation Notes
30
Day 3
π§ Empathy Maps for Young Learners
1
Day 4
Define
π§© User Quotes & Structure Patterns
2
Day 5
βοΈ Crafting Our How Might We
October 2026
Mon
Tue
Wed
Thu
Fri
5
Day 6
π Design Brief Approval Checkpoint
6
Day 7
Ideate
π‘ 20 Ideas for Living Structures
7
Day 8
π§ Crazy-8s Structure Sketches
8
Day 9
π User Needs Decision Matrix
9
Day 10
ποΈ Annotated Interaction Storyboard
12
Day 11
Prototype
π οΈ Cardboard Ecosystem Prototype Build
13
Day 12
π Peer User Testing Rounds
14
Day 13
π Revision & Sensory Interaction Upgrade
15
Day 14
πΎ 4H Partner Prototype Feedback
16
Day 15
ποΈ Version 3 Ecosystem & Iteration Log
19
Day 16
Test/Present
π§ͺ Final User Test with New 3rd Grade Visitors
20
Day 17
π Iteration Log & Model Revisions
21
Day 18
π€ Design Storyboard for Living Structures Gallery
22
Day 19
πΌοΈ Living Structures Gallery Walk Exhibition
23
Day 20
πΏ Reflective Nature Walk & Show-and-Tell