Empathize
Empathize
Students will launch their role as math detectives, meet real users who solve addition and subtraction problems within 20, and create empathy maps grounded in direct quotes and observations to understand how others think about mental math.
Days 1 - 3
Define
Define
Students will synthesize real user interview notes into patterns, define a focused math learning need, and craft a clear How Might We statement grounded in evidence to guide their puzzle design.
Days 4 - 5
Ideate
Ideate
Students will generate a wide range of user-centered puzzle ideas, use structured brainstorming strategies to move beyond obvious solutions, and select top concepts grounded in real user evidence to prepare for prototyping.
Days 6 - 8
Prototype
Prototype
Students will build, test, and improve low- and medium-fidelity math puzzle prototypes based on real user needs, documenting how feedback leads to specific design changes while demonstrating fluency in addition and subtraction within 20.
Days 9 - 12
Test/Present
Test/Present
Students will validate their refined math puzzle stations with new users, revise based on real feedback, and present their full design journey during the Puzzle Solvers Parade and Library Math Detective Day. They will demonstrate fluency within 20 while clearly explaining the strategies and user evidence that shaped their final designs.
Days 13 - 16
Empathize
Days 1–3
Day 1
π΅οΈ Number Sleuths Case Files
Launch
45m
Day 2
π€ Strategy Interviews with Real Solvers
Research
45m
Day 3
πΊοΈ Empathy Map: How Our Users Think
Deliverable
45m
Define
Days 4–5
Day 4
π§© Strategy Clues Affinity Map
Knowledge/Skill Building
45m
Day 5
π― How Might We Puzzle Focus
Deliverable
45m
Ideate
Days 6–8
Day 6
π‘ 20+ Puzzle Ideas Blast
Deliverable
45m
Day 7
π Crazy 8s Strategy Sketches
Knowledge/Skill Building
45m
Day 8
π― Top 3 Concept Storyboards
Deliverable
45m
Prototype
Days 9–12
Day 9
π οΈ Puzzle Prototype Version 1
Deliverable
45m
Day 10
π Strategy Swap Testing Round
Deliverable
45m
Day 11
π§ Puzzle Prototype Version 2
Deliverable
45m
Day 12
β
Fluency Check & Prototype Gate
Assessment
45m
Test/Present
Days 13–16
Day 13
π§ͺ Final Library User Test
Project Work
45m
Day 14
π§ Version 2 Puzzle Revisions
Deliverable
45m
Day 15
π€ Design Story Practice Circle
Knowledge/Skill Building
45m
Day 16
π Puzzle Solvers Parade & Presentation
Assessment
45m
September 2026
Mon
Tue
Wed
Thu
Fri
28
Day 1
Empathize
π΅οΈ Number Sleuths Case Files
29
Day 2
π€ Strategy Interviews with Real Solvers
30
Day 3
πΊοΈ Empathy Map: How Our Users Think
1
Day 4
Define
π§© Strategy Clues Affinity Map
October 2026
Mon
Tue
Wed
Thu
Fri
5
Day 5
π― How Might We Puzzle Focus
6
Day 6
Ideate
π‘ 20+ Puzzle Ideas Blast
7
Day 7
π Crazy 8s Strategy Sketches
8
Day 8
π― Top 3 Concept Storyboards
12
Day 9
Prototype
π οΈ Puzzle Prototype Version 1
13
Day 10
π Strategy Swap Testing Round
14
Day 11
π§ Puzzle Prototype Version 2
15
Day 12
β
Fluency Check & Prototype Gate
19
Day 13
Test/Present
π§ͺ Final Library User Test
20
Day 14
π§ Version 2 Puzzle Revisions
21
Day 15
π€ Design Story Practice Circle
22
Day 16
π Puzzle Solvers Parade & Presentation